Godbound: Blood and Oil:Stoic Depth Explorer: Difference between revisions
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'''Previous incarnation:''' Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule | '''Previous incarnation:''' Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule | ||
'''Level:''' | '''Level:''' 2 | ||
'''Weapon:''' +2 Heavy Hammer (1d10) | '''Weapon:''' +2 Heavy Hammer (1d10) | ||
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Hardiness: | Hardiness: 11+ | ||
Evasion: | Evasion: 13+ | ||
Spirit: | Spirit: 13+ | ||
Hit Points: | Hit Points: 15/15 | ||
Experience Points: 5 | Experience Points: 5 | ||
Available Dominion: | Available Dominion: 0 | ||
Spent Dominion: | Spent Dominion: 2 | ||
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'''Effort''' | '''Effort''' | ||
Uncommitted ( | Uncommitted (3) | ||
'''Influence''' | '''Influence''' | ||
Uncommitted ( | Uncommitted (3) |
Revision as of 17:58, 14 May 2017
Name: Stoic Depth Explorer
Player: JeremyKopczynski
Campaign: Blood and Oil
Caste: Jade
Current incarnation: Trader with other nations
Previous incarnation: Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule
Level: 2
Weapon: +2 Heavy Hammer (1d10)
Armour: None/ AC 4
Attributes
Strength 13 (bonus +1, check 8+)
Dexterity 8 (bonus -1, check 13+)
Constitution 16; 18 from Endurance (bonus +3, check 3+)
Intelligence 13 (bonus +1, check 8+)
Wisdom 14 (bonus +1, check 7+)
Charisma 10 (bonus +0, check 11+)
Hardiness: 11+
Evasion: 13+
Spirit: 13+
Hit Points: 15/15
Experience Points: 5
Available Dominion: 0
Spent Dominion: 2
Installed Charms
Artiface (Inherent) - can make minor stuff out of raw materials
Endurance (3) Raises Constitution to 18
Body of Iron Will (1) - Lowers AC to 4
Unbreakable (2) - Spend Effort for day to gain invincible defense against physical damage
Stored Charms
Journeys (3) - Never get lost and travel is restful.
Dust at my Heels (1) - Always travel faster than others as long as Effort is Committed.
Swift Progress (1) - Commit Effort to travel at double speed and ignore environmental conditions and difficult terrain.
Know the Path (1) - Know the safest route that is not actively hidden from the world, fellow travels get sleep and food from travel.
Effort
Uncommitted (3)
Influence
Uncommitted (3)