Godbound: Blood and Oil:Shimmering Mercurial Purifier: Difference between revisions
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'''Caste:''' Moonsilver | '''Caste:''' Moonsilver | ||
'''Current incarnation:''' Purifying Priestess | '''Current incarnation:''' Purifying Priestess, Envoy of Inconvenient Truths | ||
'''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon | '''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon | ||
'''Level:''' | '''Level:''' 2 | ||
'''Weapon:''' + | '''Weapon:''' +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2) | ||
'''Armour:''' Light ( | '''Armour:''' Light (Defense 19) | ||
'''Attributes''' | '''Attributes''' | ||
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Hardiness: | Hardiness: 13+ | ||
Evasion: | Evasion: 12+ | ||
Spirit: | Spirit: 12+ | ||
Hit Points: | Hit Points: 14/14 | ||
Experience Points: 5 | Experience Points: 5 | ||
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Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally. | Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally. | ||
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort. | |||
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save. | |||
'''Effort''' | '''Effort''' | ||
Uncommitted ( | Uncommitted (3) | ||
'''Influence''' | '''Influence''' | ||
Uncommitted ( | Uncommitted (3) |
Revision as of 19:06, 19 May 2017
Name: Shimmering Mercurial Purifier
Player: squidheadjax
Campaign: Blood and Oil
Caste: Moonsilver
Current incarnation: Purifying Priestess, Envoy of Inconvenient Truths
Previous incarnation: Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon
Level: 2
Weapon: +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)
Armour: Light (Defense 19)
Attributes
Strength 10 (bonus +0, check 11+)
Dexterity 8 (16 from Deception; bonus +2, check 5+)
Constitution 13 (bonus +1, check 8+)
Intelligence 14 (bonus +1, check 7+)
Wisdom 16 (bonus +2, check 5+)
Charisma 13 (bonus +1, check 8+)
Hardiness: 13+
Evasion: 12+
Spirit: 12+
Hit Points: 14/14
Experience Points: 5
Available Dominion: 2
Spent Dominion: 0
Installed Charms
Deception (Inherent) - Raises DEX to 16.
Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you.
Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.
Body of Water (1) - Natural AC 3. Immune to poison.
Stored Charms
Fertility (3) - Raises Constitution to 16.
A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.
Effort
Uncommitted (3)
Influence
Uncommitted (3)