Difference between revisions of "Gebar the Gouty"
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== Combat == | == Combat == | ||
− | *HP: | + | *HP: 10 |
*AC: 10 | *AC: 10 | ||
− | *Attack: | + | *Attack: Dagger |
− | *Movement: | + | *Movement: 120/40/120 |
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
− | **Death Ray or Poison | + | **Death Ray or Poison 16 |
− | **Magic Wands | + | **Magic Wands 13 |
− | **Paralysation or Petrification | + | **Paralysation or Petrification 13 |
− | **Dragon Breath | + | **Dragon Breath 13 |
− | **Rod, Stave, or Spell: | + | **Rod, Stave, or Spell: 14 |
== Racial Abilities == | == Racial Abilities == | ||
− | + | *Spellbook with ''Charm Person'' and ''Sleep'' | |
+ | *Starts play with one of each memorized. | ||
== Equipment == | == Equipment == | ||
− | * | + | *Gear -- 8 lbs |
− | * | + | *Backpack -- 2 lbs |
− | * | + | *Waterskin (2) -- 8 lbs |
− | * | + | *One week iron rations -- 7 lbs |
− | * | + | *Four vials holy water -- 4 lbs |
− | * | + | *Lantern -- 3 lbs |
− | * | + | *Six vials oil -- 6 lbs |
− | * | + | *Dagger -- 1 lb |
+ | *Parchment and quill -- 1 lb | ||
+ | *Spellbook -- 3 lb | ||
+ | *Two large sacks -- 1 lb | ||
+ | *Four small sacks -- 2 lbs |
Latest revision as of 17:49, 24 May 2017
A character in the The Lost City Lab Lord Campaign.
Gebar the Gouty[edit]
- Neutral Magic-user 2
- XP: 2501/5000
- Backstory: Gebar was the youngest of a dozen children born to freeholders staking a claim in the wilderness. With no possibility of an inheritance of any sort, and disdainful of physical labor, Gebar sought the life of an adventuring magic-user to escape the monotony of harvesting potatoes and caring for his parents' emu herd.
Attributes[edit]
- STR 10
- INT 16 (+2)
- WIS 14 (+1)
- DEX 7 (-1)
- CON 15 (+1)
- CHA 15 (+1)
Combat[edit]
- HP: 10
- AC: 10
- Attack: Dagger
- Movement: 120/40/120
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 16
- Magic Wands 13
- Paralysation or Petrification 13
- Dragon Breath 13
- Rod, Stave, or Spell: 14
Racial Abilities[edit]
- Spellbook with Charm Person and Sleep
- Starts play with one of each memorized.
Equipment[edit]
- Gear -- 8 lbs
- Backpack -- 2 lbs
- Waterskin (2) -- 8 lbs
- One week iron rations -- 7 lbs
- Four vials holy water -- 4 lbs
- Lantern -- 3 lbs
- Six vials oil -- 6 lbs
- Dagger -- 1 lb
- Parchment and quill -- 1 lb
- Spellbook -- 3 lb
- Two large sacks -- 1 lb
- Four small sacks -- 2 lbs