Firefly: Hunter's Moon - Player 7: Difference between revisions
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| ''' | | '''Cortex Technician [d8]''' | ||
| | | ''Waves in the black don’t just happen. From world to world, you’ve made sure nobody stops the signal.'' | ||
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| '''Step Back''' | | '''Step Back''' | ||
| Roll d4 Instead of d8 for 1 PP | | Roll d4 Instead of d8 for 1 PP | ||
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| | | '''I'm Working Here!''' | ||
| | | ''Spend 1 PP at the beginning of a Timed Action involving communications, data, or computer equipment. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die. If a die comes up as a 1 when rerolled, it may not be rerolled a second time.'' | ||
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| | | In the Loop | ||
| | | ''You may spend Plot Points for anyone with whom you are in direct contact via a communications network.'' | ||
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| ''' | | '''Slim [d8]''' | ||
| | | ''There ain’t much meat on your bones.'' | ||
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| Roll d4 Instead of d8 for 1 PP | | Roll d4 Instead of d8 for 1 PP | ||
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| | | Hard Target | ||
| | | ''Spend 1 PP to double Move when navigating through a crowd or diving for cover.'' | ||
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| | | '''Wiggle Room''' | ||
| | | ''When you hide in a tiny space, you may use Move instead of Sneak to avoid detection.'' | ||
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| ''' | | '''Hyperactive [d8]''' | ||
| | | ''You’ve got more energy than a toddler with an espresso lollipop.'' | ||
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| Roll d4 Instead of d8 for 1 PP | | Roll d4 Instead of d8 for 1 PP | ||
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| | | Bounce Off the Walls | ||
| | | ''When you try to escape from pursuers or captors in an enclosed space, step up or double Move for the Action.'' | ||
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| | | Boring Parties | ||
| | | ''When you are in a prolonged social situation, such as a fancy party or lengthy business negotiation, step back Social for the scene to get a Big Damn Hero Die equal to your Physical die.'' | ||
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Revision as of 15:42, 25 May 2017
Attributes/Skills
ATTRIBUTE | DIE | ATTRIBUTE | DIE | ATTRIBUTE | DIE |
Physical | [d8] | Mental | [d10] | Social | [d6] |
SKILL | DIE | SPECIALTY | SKILL | DIE | SPECIALTY |
Craft | [d4] | Drive | [d6] | ||
Fight | [d4] | Fix | [d6] | ||
Fly | [d6] | Focus | [d4] | ||
Influence | [d4] | Know | [d10] | Cortex | |
Labor | [d4] | Move | [d10] | ||
Operate | [d10] | Computers | Perform | [d8] | Acrobatics |
Shoot | [d4] | Sneak | [d4] | ||
Survive | [d4] | Throw | [d6] | ||
Treat | [d4] | Trick | [d6] |
Distinctions/Triggers
Bolded Triggers are active.
Distinction/Trigger | Description |
---|---|
Cortex Technician [d8] | Waves in the black don’t just happen. From world to world, you’ve made sure nobody stops the signal. |
Step Back | Roll d4 Instead of d8 for 1 PP |
I'm Working Here! | Spend 1 PP at the beginning of a Timed Action involving communications, data, or computer equipment. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die. If a die comes up as a 1 when rerolled, it may not be rerolled a second time. |
In the Loop | You may spend Plot Points for anyone with whom you are in direct contact via a communications network. |
Slim [d8] | There ain’t much meat on your bones. |
Step Back | Roll d4 Instead of d8 for 1 PP |
Hard Target | Spend 1 PP to double Move when navigating through a crowd or diving for cover. |
Wiggle Room | When you hide in a tiny space, you may use Move instead of Sneak to avoid detection. |
Hyperactive [d8] | You’ve got more energy than a toddler with an espresso lollipop. |
Step Back | Roll d4 Instead of d8 for 1 PP |
Bounce Off the Walls | When you try to escape from pursuers or captors in an enclosed space, step up or double Move for the Action. |
Boring Parties | When you are in a prolonged social situation, such as a fancy party or lengthy business negotiation, step back Social for the scene to get a Big Damn Hero Die equal to your Physical die. |
Signature Assets
Asset Name | [Die] | Description |
? | ||
? |
Background/Bio
Describe Your Character Here