Firefly: Hunter's Moon - Maleena: Difference between revisions
Jump to navigation
Jump to search
Line 27: | Line 27: | ||
* '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' | * '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' | ||
* Home Ship Advantage - ''When you are defending or securing your ship against boarders, spend 1 PP to reroll any dice that roll 1s. Any dice that come up a 1 again a second time cannot be rerolled again.'' | * Home Ship Advantage - ''When you are defending or securing your ship against boarders, spend 1 PP to reroll any dice that roll 1s. Any dice that come up a 1 again a second time cannot be rerolled again.'' | ||
* Hidden Compartments - ''When hiding goods or passengers or attempting to move about the ship quickly or unseen spend 1 PP to step up or double Move or Sneak.'' | * '''Hidden Compartments -''' ''When hiding goods or passengers or attempting to move about the ship quickly or unseen spend 1 PP to step up or double Move or Sneak.'' | ||
---- | ---- | ||
'''I Have A Scalpel [d8] -''' | '''I Have A Scalpel [d8] -''' | ||
* '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' | * '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' | ||
* Back Alley Trauma Surgeon - ''When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.'' | * Back Alley Trauma Surgeon - ''When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.'' | ||
* | * '''Natural Healer -''' ''Spend 1 PP to step back another character’s medical or injury-based Complication.'' | ||
---- | ----''Description'' | ||
* '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' | * '''Step Back -''' ''Roll d4 Instead of d8 for 1 PP'' | ||
* | * Underground Pass - ''Spend 1 PP to gain entry to an underworld, punk, or goth club.'' | ||
* | * Piercing Pain - ''Step back the first physical Complication you take each Episode.'' | ||
==Signature Assets== | ==Signature Assets== |
Revision as of 16:42, 26 May 2017
Maleena :: Ship's Doctor
Attributes
- Physical [d8]
- Mental [d10]
- Social [d6]
Trained Skills
- Craft [d8]
- Fix [d6]
- Fly [d6]
- Focus [d6]
- Know [d8] | Criminal Underworld [d6] | Medicine [d6]
- Operate [d8]
- Perform [d6]
- Shoot [d6]
- Survive [d6]
- Treat [d10] | Surgery [d6]
Untrained Skills [d4]
- Drive, Fight, Influence, Labor, Move, Notice, Sneak, Throw, Trick
Distinctions/Triggers
Bolded Triggers are active.
This Ship Is My Home [d8] -
- Step Back - Roll d4 Instead of d8 for 1 PP
- Home Ship Advantage - When you are defending or securing your ship against boarders, spend 1 PP to reroll any dice that roll 1s. Any dice that come up a 1 again a second time cannot be rerolled again.
- Hidden Compartments - When hiding goods or passengers or attempting to move about the ship quickly or unseen spend 1 PP to step up or double Move or Sneak.
I Have A Scalpel [d8] -
- Step Back - Roll d4 Instead of d8 for 1 PP
- Back Alley Trauma Surgeon - When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
- Natural Healer - Spend 1 PP to step back another character’s medical or injury-based Complication.
Description
- Step Back - Roll d4 Instead of d8 for 1 PP
- Underground Pass - Spend 1 PP to gain entry to an underworld, punk, or goth club.
- Piercing Pain - Step back the first physical Complication you take each Episode.
Signature Assets
Asset [ ] Description
Background/Bio
Describe your character here