Shevassk (Strange Highways): Difference between revisions
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== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | **Common | ||
** | ** | ||
** | ** | ||
*General Proficiencies | *General Proficiencies | ||
** | **Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors | ||
** | **Riding - can handle a riding animal under difficult circumstances like combat | ||
** | **Diplomacy - +2 bonus to all reaction rolls when attempting to parley | ||
**Healing 2 - Care for up to 4 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 7+, can Neutralize Poison, Cure Disease, or Cure Light Wounds once/day per patient on throw of 18+ | |||
*Class Proficiencies | *Class Proficiencies | ||
** | **Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears | ||
** | ** | ||
** | ** |
Revision as of 07:25, 1 June 2017
Rank
- Cleric 2
- XP: 2500/3000
- Alignment: Neutral
- Full PC
- List any titles or holdings
Attributes
- STR 10
- INT 10
- WIS 10
- DEX 10
- CON 10
- CHA 13
Skills
- Languages
- Common
- General Proficiencies
- Adventuring - know how to maintain weapons, ride a horse, set up camp, and search for secret doors
- Riding - can handle a riding animal under difficult circumstances like combat
- Diplomacy - +2 bonus to all reaction rolls when attempting to parley
- Healing 2 - Care for up to 4 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 7+, can Neutralize Poison, Cure Disease, or Cure Light Wounds once/day per patient on throw of 18+
- Class Proficiencies
- Elven Bloodline - Don't age visibly, tripled lifespan, immune to ghoul paralysis, pointed ears
Combat
- AC
- HP (just list the max here, list current HP on the front page.)
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis
- Poison & Death
- Blast & Breath
- Staves & Wands
- Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually