Puchkov Kirill: Difference between revisions
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Created page with "Strange Highways == Puchkov Kirill == *Human L2 Fighter (Warrior) *XP: 2500/4000 *Neutral *PC *No Holdings Puchkov has seen other leave his village and return broken men..." |
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | ||
**Armor (6 Stone) Chain + Shield | **Armor (6 Stone) Chain + Shield | ||
**Weapons ( | **Weapons (1 Stone, and 2 Item) Crossbow + Quiver, Sword | ||
**Backpack ( | **Backpack (3 Items) 2 weeks of Iron Rations, Waterskin | ||
**Coinpurse: 2GP | **Coinpurse (1 Item): 2GP | ||
*Gazzy, medium riding Lizard w/saddle and tack | *Gazzy, medium riding Lizard w/saddle and tack | ||
**saddlebag | **saddlebag |
Revision as of 04:35, 3 June 2017
Puchkov Kirill
- Human L2 Fighter (Warrior)
- XP: 2500/4000
- Neutral
- PC
- No Holdings
Puchkov has seen other leave his village and return broken men and women. Not him. He's going to be someone. Like the ones in his grandfather's stories. Glory, money, women, respect.
Attributes
- STR 10
- INT 13 (+1)
- WIS 10
- DEX 10
- CON 10
- CHA 10
Skills
- Languages
- Common
- Eight-Way Argot
- General Proficiencies
- Adventuring:
- Riding: Handling steed in difficult circumstances, like mounted combat
- Class Proficiencies
- Combat Reflexes (+1 on Surprise rolls and Init Rolls)
- Fighting Style (Weapon & Shield)
- Military Strategy (Recognize historical battles, generals, and weapons with a 11+)(Commanded forces get +1 Init in Mass Combat)
Combat
- AC 6
- HP 13
- Movement Rate 60/20/60
- Initiative Modifier +1
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Sword 9+, 1d6+1
- Secondary Melee Attack:
- Primary Ranged Attack: Crossbow 9+, 1d6+1
- Saves:
- Petrification & Paralysis 14+
- Poison & Death 13+
- Blast & Breath 15+
- Staves & Wands 15+
- Spells 16+
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Armor (6 Stone) Chain + Shield
- Weapons (1 Stone, and 2 Item) Crossbow + Quiver, Sword
- Backpack (3 Items) 2 weeks of Iron Rations, Waterskin
- Coinpurse (1 Item): 2GP
- Gazzy, medium riding Lizard w/saddle and tack
- saddlebag