Bush Ned: Difference between revisions
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*Attacks | *Attacks | ||
**Spear attack throw: 9+, 1d6+1 damage | **Spear attack throw: 9+, 1d6+1 damage | ||
**Spear + | **Spear + handaxe attack throw: 8+, 1d6+1 damage | ||
**Longbow attack throw: 8+, 1d6+1 damage | **Longbow attack throw: 8+, 1d6+1 damage | ||
*Saves: | *Saves: |
Revision as of 03:05, 7 June 2017
Bush Ned
- L2 Explorer (Outrider)
- XP: 2500/4000
- Neutral
- PC
- Holdings: none
Bush Ned wants to explore and map the wilderness for a regional authority, and further wants to develop a trade or smuggling route for valuable commodities.
Attributes
- STR 10
- INT 10
- WIS 10
- DEX 13 (+1)
- CON 10
- CHA 10
Skills
- Languages
- common
- General Proficiencies
- Adventuring
- Riding: (bonus) can handle steed in difficult circumstances, like mounted combat
- Navigation: can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can also serve as a navigator on a seagoing vessel.
- Class Proficiencies
- Land Surveying: (bonus) expert at surveying the land around him; on 11+, can predict dangerous sinkholes, deadfalls, collapses, or rock slides when he enters the area. In dungeons, he gains a +4 bonus to his throws to escape detection due to his ability to find the best cover.
- Precise Shooting: fire into melee with no penalty and no chance to hit an ally. Others can only fire into melee at -4 to hit and with a chance to hit an ally.
- Class Abilities
- +1 to attacks with missile weapons
- +1 damage melee and missile
- animal reflexes: +1 initiative and surprise
- difficult to spot outdoors: disappear into underbrush on 3+, escape detection on 14+ in dungeons when motionless and quiet in cover
- avoid getting lost: +4 in familiar country (further +4 from Navigation)
- evade wilderness encounters: +5 to evade in any terrain except clear and grassland, evade even when surprised on 19+
- At L5: +1 hireling morale on wilderness adventures
Combat
- AC 7
- HP 10
- Movement Rate 60/20/60
- Initiative Modifier: +2
- Attacks
- Spear attack throw: 9+, 1d6+1 damage
- Spear + handaxe attack throw: 8+, 1d6+1 damage
- Longbow attack throw: 8+, 1d6+1 damage
- Saves:
- Petrification & Paralysis: 13+
- Poison & Death: 10+
- Blast & Breath: 16+
- Staves & Wands: 13+
- Spells: 15+
Equipment
- Total Encumbrance: 9s + 4i
- Clothing: sturdy low boots, wool tunic and pants, leather belt, hooded cloak, gloves
- Armor (6 stone): chain + shield
- Weapons (1s + 4i): longbow + quiver, spear, handaxe, dagger
- Backpack (2 stone): 1 day iron rations + full waterskins, 100' rope, tinderbox, 2 large sacks, 6 torches
- waterskin
- coinpurse: 8 gp, 9 sp
- Tasty, medium riding lizard w/saddle + tack
- saddlebag (3s): small tent, 6 days iron rations
- quiver of arrows