Kenna Cychu: Difference between revisions

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'''Skills'''  
'''Skills'''  


Athletics YGG
Athletics YGGG


Coercion YG
Coercion YG
Line 36: Line 36:
Cool YGG
Cool YGG


Mechanics YY
Mechanics YYG


Perception YGG
Perception YGG


Piloting (Space) YGG
Piloting (Space) YGGG


Ranged (Heavy) YGG
Ranged (Heavy) YGGG


'''Talents'''  
'''Talents'''  
Line 84: Line 84:
+Point Blank - 10
+Point Blank - 10


''XP Remaining'' - 0
''Session 8'' - 20 XP
+Mechanics 3 - 15
 
''XP Remaining'' - 5

Revision as of 06:36, 24 July 2017

Kenna Cychu

Pantoran

Female

Age 32

Purple Hair

Golden Eyes

Career/Specializations: Bounty Hunter / Gadgeteer

Characteristics 3 Brawn | 4 Agility | 2 Intellect | 3 Cunning | 2 Willpower | 3 Presence

Soak 6 (3)

Defense 1

Wound 15 (5)

Strain 13 (0)

Obligation - Criminal(10): A lifetime of petty and not-so-petty crimes

Motivation - Fame: Kenna would very much like to achieve the same notoriety that is afforded some prominent bounty hunters. Novelty - Kenna always wants to find new gadgets to add to her collection and traveling to new places is usually the best way to do that. She doesn't tend to get too attached to any one piece of gear.

Skills

Athletics YGGG

Coercion YG

Cool YGG

Mechanics YYG

Perception YGG

Piloting (Space) YGGG

Ranged (Heavy) YGGG

Talents

  • Toughened - +2 Wound Threshold (pg 145 EotE)
  • Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (pg 138 EotE)
  • Armor Master - When wearing armor, improve Soak by one. (pg 132 EotE)
  • Tinkerer - May add 1 additional hard point to a number of items equal to ranks in Tinkerer (pg 145 EotE)
  • Dedication - Increase Agility by one.
  • Improved Armor Master - When wearing armor with Soak value 2 or higher, increase Defense by 1. (pg 132 EotE)
  • Point Blank - Add 1 damage per rank of Point Blank to successful Ranged attacks made at short range or engaged. (pg 141 EotE)

XP Log Creation +Brawn 30 +Agility 30 +Cunning 30 +Willpower 20 +Toughened 5

Session 1 - 10 XP +Jury Rigged 10

Session 2 - 20 XP +Armor Master 15

Session 3 - 20 XP +Tinkerer 20

Session 4 - 20 XP +Dedication - Agility 25

Session 5 - 10 XP

Session 6 - 15 XP +Improved Armor Master - 25

Session 7 - 20 XP +Mechanics - 10 +Point Blank - 10

Session 8 - 20 XP +Mechanics 3 - 15

XP Remaining - 5