Difference between revisions of "Coda"
(Created page with "Return to the main page? [Picture Goes Here] == Coda == *'''Level:''' 1 *'''Goal:''' *'''Urge:''' *'''Sub-Type:''' Unseen *'''Sub-Type Bonus:''' The power to...") |
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Line 6: | Line 6: | ||
*'''Level:''' 1 | *'''Level:''' 1 | ||
− | *'''Goal:''' | + | *'''Goal:''' Tear the Guild to shreds in revenge. |
− | *'''Urge:''' | + | *'''Urge:''' Drive the rulers of kingdoms to madness. |
*'''Sub-Type:''' Unseen | *'''Sub-Type:''' Unseen | ||
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | *'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | ||
Line 14: | Line 14: | ||
== Facts == | == Facts == | ||
− | *Origin: | + | *Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality. |
− | *Past Career: | + | *Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. |
− | *Relationship: | + | *Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. |
*Others: | *Others: | ||
Line 31: | Line 31: | ||
|- | |- | ||
| '''Score''' | | '''Score''' | ||
− | | | + | | 14 |
− | | | + | | 16 |
− | | | + | | 13 |
− | | | + | | 13 |
− | | | + | | 10 |
− | | | + | | 16 |
|- | |- | ||
| '''Modifier''' | | '''Modifier''' | ||
− | | | + | | +1 |
− | | | + | | +2 |
− | | | + | | +1 |
− | | | + | | +1 |
− | | | + | | +0 |
− | | | + | | +2 |
|- | |- | ||
| '''Check''' | | '''Check''' | ||
− | | | + | | 7 |
− | | | + | | 5 |
− | | | + | | 8 |
− | | | + | | 8 |
− | | | + | | 11 |
− | | | + | | 5 |
|} | |} | ||
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|- | |- | ||
! | ! | ||
− | ! Base | + | ! Base |
− | ! Mod | + | ! Mod |
− | ! Armor Penalty | + | ! Armor Penalty |
− | ! Final Save | + | ! Final Save |
|- | |- | ||
| '''Hardiness''' | | '''Hardiness''' | ||
− | | | + | | 15 |
− | | | + | | -1 |
− | | | + | | None |
− | | | + | | 14 |
|- | |- | ||
| '''Evasion''' | | '''Evasion''' | ||
− | | | + | | 15 |
− | | | + | | -2 |
− | | | + | | None |
− | | | + | | 13 |
|- | |- | ||
| '''Spirit''' | | '''Spirit''' | ||
− | | | + | | 15 |
− | | | + | | -2 |
− | | | + | | None |
− | | | + | | 13 |
|} | |} | ||
Line 114: | Line 114: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Current | + | ! Current 9 |
− | ! Maximum | + | ! Maximum 9 |
|- | |- | ||
| | | | ||
Line 122: | Line 122: | ||
== Armor == | == Armor == | ||
− | *AC: | + | *AC: 1 |
− | *Type: | + | *Type: Unarmoured |
− | *Shield: | + | *Shield: None |
− | *Description: | + | *Description: Any armour Coda wears is purely for aesthetic effect. |
− | *Saving Throw Penalty: | + | *Saving Throw Penalty: |
− | **Hardiness | + | **Hardiness None |
− | **Evasion | + | **Evasion None |
− | **Spirit | + | **Spirit None |
== Attacks == | == Attacks == | ||
− | *Base Attack Bonus: | + | *Base Attack Bonus: +1 |
− | *Fray Die: | + | *Fray Die: 1d8 |
{| class="wikitable" | {| class="wikitable" | ||
Line 142: | Line 142: | ||
! Damage | ! Damage | ||
|- | |- | ||
− | | | + | | All melee |
− | | | + | | Dexterity |
− | | | + | | +3 |
− | | | + | | 1d10+3 |
|- | |- | ||
| row 2, cell 1 | | row 2, cell 1 | ||
Line 165: | Line 165: | ||
== Words and Divine Gifts == | == Words and Divine Gifts == | ||
*'''Words''' | *'''Words''' | ||
− | ** Alacrity | + | ** Alacrity: Dex improves to 16. |
− | ** Deception | + | ** Deception: Cha improves to 16. |
− | ** Sword | + | ** Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action. |
*Divine Gifts | *Divine Gifts | ||
− | ** | + | ** Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence. |
− | ** | + | ** Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute. |
− | ** | + | ** Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist. |
− | ** | + | ** All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall. |
+ | ** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | ||
+ | ** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | ||
==XP and Dominion Log== | ==XP and Dominion Log== |
Revision as of 15:05, 26 July 2017
Return to the main page?
[Picture Goes Here]
Contents
Coda
- Level: 1
- Goal: Tear the Guild to shreds in revenge.
- Urge: Drive the rulers of kingdoms to madness.
- Sub-Type: Unseen
- Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
- Patron Yozi: Adorjan
- Secondary Yozis: The Ebon Dragon
Facts
- Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
- Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
- Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
- Others:
Attributes
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 14 | 16 | 13 | 13 | 10 | 16 |
Modifier | +1 | +2 | +1 | +1 | +0 | +2 |
Check | 7 | 5 | 8 | 8 | 11 | 5 |
Resources
Total | Free | ||
---|---|---|---|
Essence | 2 | ||
Influence | 2 | 2 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws
Base | Mod | Armor Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | -1 | None | 14 |
Evasion | 15 | -2 | None | 13 |
Spirit | 15 | -2 | None | 13 |
Hit Points
Current 9 | Maximum 9 |
---|---|
Armor
- AC: 1
- Type: Unarmoured
- Shield: None
- Description: Any armour Coda wears is purely for aesthetic effect.
- Saving Throw Penalty:
- Hardiness None
- Evasion None
- Spirit None
Attacks
- Base Attack Bonus: +1
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
All melee | Dexterity | +3 | 1d10+3 |
row 2, cell 1 | row 2, cell 2 | row 2, cell 3 | row 2, cell 4 |
row 3, cell 1 | row 3, cell 2 | row 3, cell 3 | row 3, cell 4 |
row 4, cell 1 | row 4, cell 2 | row 4, cell 3 | row 4, cell 4 |
Words and Divine Gifts
- Words
- Alacrity: Dex improves to 16.
- Deception: Cha improves to 16.
- Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
- Divine Gifts
- Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
- Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
- Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
- All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
- Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
- Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.