Difference between revisions of "MagicWorld1932:Ssrathragata"

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(Created page with "=Game Stats= ST: 10 DX: 11 [20] IQ: 14 [80] HT: 12 [20] HP 10 Will 14 Per 15 [5] FP 13 [3] BL 20 BS 6 [5] BM 7 [5] Dodge 9 Advantages Claws(Sharp) [5] DR 2 (tough skin -...")
(Tag: large unwikified new article)
 
Line 2: Line 2:
  
 
ST: 10  DX: 11 [20] IQ: 14 [80] HT: 12 [20]
 
ST: 10  DX: 11 [20] IQ: 14 [80] HT: 12 [20]
 +
 
HP 10 Will 14  Per 15 [5]
 
HP 10 Will 14  Per 15 [5]
 +
 
FP 13 [3]  BL 20
 
FP 13 [3]  BL 20
 +
 
BS 6 [5] BM 7 [5] Dodge 9
 
BS 6 [5] BM 7 [5] Dodge 9
 +
  
 
Advantages  
 
Advantages  
 
Claws(Sharp) [5]
 
Claws(Sharp) [5]
 +
 
DR 2 (tough skin -40%) [6]
 
DR 2 (tough skin -40%) [6]
 +
 
Magery 0 [5]
 
Magery 0 [5]
 +
 
Magery 3 [30]
 
Magery 3 [30]
 +
 
Nict. Membrane 2 [2]
 
Nict. Membrane 2 [2]
 +
 
Fit [5]
 
Fit [5]
 +
 
Peripheral vision [15]
 
Peripheral vision [15]
 +
 
Striker (Tail, clumsy, crushing.  -2 to hit -40%) [3]
 
Striker (Tail, clumsy, crushing.  -2 to hit -40%) [3]
 +
 
Teeth (sharp) [1]
 
Teeth (sharp) [1]
 +
 
Temperature tolerance 3 [3]
 
Temperature tolerance 3 [3]
 +
 
Terrain adaptation (sand) [5]
 
Terrain adaptation (sand) [5]
 +
 
Born Biter [1]
 
Born Biter [1]
 +
 
Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11]
 
Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11]
 +
 
Cultural familiarity Western [1]
 
Cultural familiarity Western [1]
 +
 
Cultural familiarity American Indian [0]
 
Cultural familiarity American Indian [0]
 +
 
Language: English Accented/Native [-2]
 
Language: English Accented/Native [-2]
 +
 
Language: Navajo Accented [4]
 
Language: Navajo Accented [4]
 +
 
Language: Lushootseed Accented [4]
 
Language: Lushootseed Accented [4]
 +
  
 
Disadvantages
 
Disadvantages
  
 
Social Stigma (Minority) (R) [-10]
 
Social Stigma (Minority) (R) [-10]
 +
 
Unnatural features (Lizard) (R) [-5]
 
Unnatural features (Lizard) (R) [-5]
 +
 
Disturbing voice (R) [-10]
 
Disturbing voice (R) [-10]
 +
 
Sense of duty (monster attack victims) [-5]
 
Sense of duty (monster attack victims) [-5]
 +
 
Clueless [-10]
 
Clueless [-10]
 +
 
Guilt complex [-5]
 
Guilt complex [-5]
 +
 
Nightmares (12) [-5]
 
Nightmares (12) [-5]
  
Line 40: Line 68:
  
 
Stealth DX A 10 [1]
 
Stealth DX A 10 [1]
 +
 
Climbing DX A 10 [1]
 
Climbing DX A 10 [1]
 +
 
Brawling DX E 13 [4]
 
Brawling DX E 13 [4]
 +
 
Wrestling DX A 11 [2]
 
Wrestling DX A 11 [2]
 +
 
Guns (Rifle) DX E 13 [4]
 
Guns (Rifle) DX E 13 [4]
 +
 
Area knowledge (Southwest US) IQ E 14 [1]
 
Area knowledge (Southwest US) IQ E 14 [1]
 +
 
First aid IQ E 15 [2]
 
First aid IQ E 15 [2]
 +
 
Forced entry DX E 11 [1]
 
Forced entry DX E 11 [1]
 +
 
Occultism IQ A 14 [2]
 
Occultism IQ A 14 [2]
 +
 
Savoir-faire (?) IQ E 14 [1]
 
Savoir-faire (?) IQ E 14 [1]
Theology(First Nations) IQ/H 13 [2]
+
 
 +
Theology(First Nations) IQ/H 13 [2]
 +
 
 
Knife DX E 12 [2]
 
Knife DX E 12 [2]
 +
 
Naturalist IQ H 12 [1]
 
Naturalist IQ H 12 [1]
 +
 
Navigation (land) IQ A 13 [1]
 
Navigation (land) IQ A 13 [1]
 +
 
Riding (Horse) DX A 11 [2]
 
Riding (Horse) DX A 11 [2]
Theology (Voodoo) IQ/H 13 [2]
+
 
 +
Theology (Voodoo) IQ/H 13 [2]
 +
 
Survival (Desert) Per A 15 [2]
 
Survival (Desert) Per A 15 [2]
 +
 
Tracking Per A 16 [4]
 
Tracking Per A 16 [4]
 +
 
Animal handling IQ A 14 [2]
 
Animal handling IQ A 14 [2]
 +
 
Biology IQ VH 12 [2]
 
Biology IQ VH 12 [2]
 +
 
Hidden lore(Cryptozoology) IQ A 14 [2]
 
Hidden lore(Cryptozoology) IQ A 14 [2]
 +
 
Veterinary IQ H 13 [2]
 
Veterinary IQ H 13 [2]
 +
  
 
Spells
 
Spells
  
Simple Illusion IQ H 15 1 1
+
Simple Illusion IQ H 15 [1]
Lend Energy IQ H 15 1 1
+
 
Recover energy IQ H 15 1 1
+
Lend Energy IQ H 15 [1]
Minor healing IQ H 15 1 1
+
 
Major healing IQ H 15 1 1
+
Recover energy IQ H 15 [1]
Neutralize poison IQ H 15 1 1
+
 
Seek water IQ H 15 1 1
+
Minor healing IQ H 15 [1]
Purify water IQ H 15 1 1
+
 
Seek Earth IQ H 15 1 1
+
Major healing IQ H 15 [1]
Seeker IQ H 15 1 1
+
 
Trace IQ H 15 1 1
+
Neutralize poison IQ H 15 [1]
History IQ H 15 1 1
+
 
Images of the past IQ H 15 1 1
+
Seek water IQ H 15 [1]
Detect magic IQ H 15 1 1
+
 
Aura IQ H 15 1 1
+
Purify water IQ H 15 [1]
See secrets IQ H 15 1 1
+
 
 +
Seek Earth IQ H 15 [1]
 +
 
 +
Seeker IQ H 15 [1]
 +
 
 +
Trace IQ H 15 [1]
 +
 
 +
History IQ H 15 [1]
 +
 
 +
Images of the past IQ H 15 [1]
 +
 
 +
Detect magic IQ H 15 [1]
 +
 
 +
Aura IQ H 15 [1]
 +
 
 +
See secrets IQ H 15 [1]
 +
 
 +
 
 +
Breakdown: 120 primary stats +18 secondary + 101 advantages – 52 disadvantages and quirks + 12 combat skills + 31 skills + 16 spells = Total 248

Revision as of 21:55, 29 July 2017

Game Stats

ST: 10 DX: 11 [20] IQ: 14 [80] HT: 12 [20]

HP 10 Will 14 Per 15 [5]

FP 13 [3] BL 20

BS 6 [5] BM 7 [5] Dodge 9


Advantages Claws(Sharp) [5]

DR 2 (tough skin -40%) [6]

Magery 0 [5]

Magery 3 [30]

Nict. Membrane 2 [2]

Fit [5]

Peripheral vision [15]

Striker (Tail, clumsy, crushing. -2 to hit -40%) [3]

Teeth (sharp) [1]

Temperature tolerance 3 [3]

Terrain adaptation (sand) [5]

Born Biter [1]

Detect Supernatural Creatures (20 points base, -10% magic, -10% costs fatigue 2, -25% temp disadvantage nearsighted) [11]

Cultural familiarity Western [1]

Cultural familiarity American Indian [0]

Language: English Accented/Native [-2]

Language: Navajo Accented [4]

Language: Lushootseed Accented [4]


Disadvantages

Social Stigma (Minority) (R) [-10]

Unnatural features (Lizard) (R) [-5]

Disturbing voice (R) [-10]

Sense of duty (monster attack victims) [-5]

Clueless [-10]

Guilt complex [-5]

Nightmares (12) [-5]


Skills

Stealth DX A 10 [1]

Climbing DX A 10 [1]

Brawling DX E 13 [4]

Wrestling DX A 11 [2]

Guns (Rifle) DX E 13 [4]

Area knowledge (Southwest US) IQ E 14 [1]

First aid IQ E 15 [2]

Forced entry DX E 11 [1]

Occultism IQ A 14 [2]

Savoir-faire (?) IQ E 14 [1]

Theology(First Nations) IQ/H 13 [2]

Knife DX E 12 [2]

Naturalist IQ H 12 [1]

Navigation (land) IQ A 13 [1]

Riding (Horse) DX A 11 [2]

Theology (Voodoo) IQ/H 13 [2]

Survival (Desert) Per A 15 [2]

Tracking Per A 16 [4]

Animal handling IQ A 14 [2]

Biology IQ VH 12 [2]

Hidden lore(Cryptozoology) IQ A 14 [2]

Veterinary IQ H 13 [2]


Spells

Simple Illusion IQ H 15 [1]

Lend Energy IQ H 15 [1]

Recover energy IQ H 15 [1]

Minor healing IQ H 15 [1]

Major healing IQ H 15 [1]

Neutralize poison IQ H 15 [1]

Seek water IQ H 15 [1]

Purify water IQ H 15 [1]

Seek Earth IQ H 15 [1]

Seeker IQ H 15 [1]

Trace IQ H 15 [1]

History IQ H 15 [1]

Images of the past IQ H 15 [1]

Detect magic IQ H 15 [1]

Aura IQ H 15 [1]

See secrets IQ H 15 [1]


Breakdown: 120 primary stats +18 secondary + 101 advantages – 52 disadvantages and quirks + 12 combat skills + 31 skills + 16 spells = Total 248