Difference between revisions of "MagicWorld1932:Ssrathragata"
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Theme: ?; Motivation: Avenger; Know thy Enemy: Cryptozoology; Race: Human –Changeling ‘Lizard man’ (American Indian); Age: 26; Sex: M | Theme: ?; Motivation: Avenger; Know thy Enemy: Cryptozoology; Race: Human –Changeling ‘Lizard man’ (American Indian); Age: 26; Sex: M | ||
− | ST: | + | ST: 12 [20] DX: 11 [20] IQ: 14 [80] HT: 12 [20] |
HP 10 Will 12 [-10] Per 14 | HP 10 Will 12 [-10] Per 14 | ||
Line 21: | Line 21: | ||
Magery 0 [5] | Magery 0 [5] | ||
− | Magery | + | Magery 4 [40] |
Nict. Membrane 2 [2] | Nict. Membrane 2 [2] | ||
Line 38: | Line 38: | ||
Born Biter [1] | Born Biter [1] | ||
− | |||
− | |||
Cultural familiarity Western [1] | Cultural familiarity Western [1] | ||
Line 67: | Line 65: | ||
Nightmares (12) [-5] | Nightmares (12) [-5] | ||
+ | |||
+ | Easy to read (expressive tail) [-10] | ||
Line 73: | Line 73: | ||
Stealth DX A 12 [4] | Stealth DX A 12 [4] | ||
− | Climbing DX A | + | Climbing DX A 10 [1] |
Brawling DX E 13 [4] | Brawling DX E 13 [4] | ||
Line 89: | Line 89: | ||
Occultism IQ A 14 [2] | Occultism IQ A 14 [2] | ||
− | Savoir-faire ( | + | Savoir-faire (First Nations) IQ E 14 [1] |
Theology(First Nations) IQ/H 13 [2] | Theology(First Nations) IQ/H 13 [2] | ||
Line 99: | Line 99: | ||
Navigation (land) IQ A 13 [1] | Navigation (land) IQ A 13 [1] | ||
− | Riding (Horse) DX A | + | Riding (Horse) DX A 11 [2] |
Theology (Voodoo) IQ/H 13 [2] | Theology (Voodoo) IQ/H 13 [2] | ||
Line 118: | Line 118: | ||
'''Spells''' | '''Spells''' | ||
− | Simple Illusion IQ H | + | Simple Illusion IQ H 16 [1] |
− | Lend Energy IQ H | + | Lend Energy IQ H 16 [1] |
− | Recover energy IQ H | + | Recover energy IQ H 16 [1] |
− | Minor healing IQ H | + | Minor healing IQ H 16[1] |
− | Major healing IQ H | + | Major healing IQ H 16 [1] |
− | Neutralize poison IQ H | + | Neutralize poison IQ H 16 [1] |
− | Seek water IQ H | + | Seek water IQ H 16 [1] |
− | Purify water IQ H | + | Purify water IQ H 16 [1] |
− | Seek Earth IQ H | + | Seek Earth IQ H 16 [1] |
− | Seeker IQ H | + | Seeker IQ H 16 [1] |
− | Trace IQ H | + | Trace IQ H 16 [1] |
− | History IQ H | + | History IQ H 16 [1] |
− | Images of the past IQ H | + | Images of the past IQ H 16 [1] |
− | Detect magic IQ H | + | Detect magic IQ H 16 [1] |
− | Aura IQ/H | + | Aura IQ/H 16 [1] |
− | See secrets IQ/H | + | See secrets IQ/H 16 [1] |
− | Apportation IQ/H | + | Apportation IQ/H 16 [1] |
− | Keen vision IQ/H | + | Keen vision IQ/H 16 [1] |
− | Wizard eye IQ/H | + | Wizard eye IQ/H 16 [1] |
− | Breakdown: | + | Breakdown: 140 primary stats +13 secondary + 100 advantages – 71 disadvantages and quirks + 14 combat skills + 35 skills + 19 spells = Total 250 |
Revision as of 17:14, 2 August 2017
Game Stats
Name: Ssrathragata; TL: 6; Western Cultural Familiarity; Native Tongue – English; Other – Navajo, Lushootseed Theme: ?; Motivation: Avenger; Know thy Enemy: Cryptozoology; Race: Human –Changeling ‘Lizard man’ (American Indian); Age: 26; Sex: M
ST: 12 [20] DX: 11 [20] IQ: 14 [80] HT: 12 [20]
HP 10 Will 12 [-10] Per 14
FP 13 [3] BL 20
BS 6 [5] BM 7 [5] Dodge 9
Advantages
Claws(Sharp) [5]
DR 2 (tough skin -40%) [6]
Magery 0 [5]
Magery 4 [40]
Nict. Membrane 2 [2]
Fit [5]
Peripheral vision [15]
Striker (Tail, clumsy, crushing. -2 to hit -40%) [3]
Teeth (sharp) [1]
Temperature tolerance 3 [3]
Terrain adaptation (sand) [5]
Born Biter [1]
Cultural familiarity Western [1]
Cultural familiarity American Indian [0]
Language: English Accented/Native [-1]
Language: Navajo Accented [4]
Language: Lushootseed Accented [4]
Disadvantages
Social Stigma (Minority) (R) [-10]
Unnatural features (Lizard) (R) [-5]
Disturbing voice (R) [-10]
Sense of duty (monster attack victims) [-5]
Clueless [-10]
Guilt complex [-5]
Nightmares (12) [-5]
Easy to read (expressive tail) [-10]
Skills
Stealth DX A 12 [4]
Climbing DX A 10 [1]
Brawling DX E 13 [4]
Wrestling DX A 12 [4]
Guns (Rifle) DX E 13 [4]
Area knowledge (Southwest US) IQ E 14 [1]
First aid IQ E 15 [2]
Forced entry DX E 11 [1]
Occultism IQ A 14 [2]
Savoir-faire (First Nations) IQ E 14 [1]
Theology(First Nations) IQ/H 13 [2]
Knife DX E 12 [2]
Naturalist IQ H 12 [1]
Navigation (land) IQ A 13 [1]
Riding (Horse) DX A 11 [2]
Theology (Voodoo) IQ/H 13 [2]
Survival (Desert) Per A 15 [2]
Tracking Per A 16 [4]
Animal handling IQ A 14 [2]
Biology IQ VH 12 [2]
Hidden lore(Cryptozoology) IQ A 14 [2]
Veterinary IQ H 13 [2]
Spells
Simple Illusion IQ H 16 [1]
Lend Energy IQ H 16 [1]
Recover energy IQ H 16 [1]
Minor healing IQ H 16[1]
Major healing IQ H 16 [1]
Neutralize poison IQ H 16 [1]
Seek water IQ H 16 [1]
Purify water IQ H 16 [1]
Seek Earth IQ H 16 [1]
Seeker IQ H 16 [1]
Trace IQ H 16 [1]
History IQ H 16 [1]
Images of the past IQ H 16 [1]
Detect magic IQ H 16 [1]
Aura IQ/H 16 [1]
See secrets IQ/H 16 [1]
Apportation IQ/H 16 [1]
Keen vision IQ/H 16 [1]
Wizard eye IQ/H 16 [1]
Breakdown: 140 primary stats +13 secondary + 100 advantages – 71 disadvantages and quirks + 14 combat skills + 35 skills + 19 spells = Total 250