Spitfyre Ardensmith: Difference between revisions

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== Equipment ==
== Equipment ==


Backpack, bedroll, scroll case, flint and steel, helmet, mirror, spellbook, oil x1), trail rations x5, 50’ hemp rope, torches x6, waterskin, grappling hook, sack (15lb), case (30 bolts)
Backpack, bedroll, scroll case, flint and steel, helmet, mirror, spellbook, oil x1), trail rations x5, 50’ hemp rope, torches x5, waterskin, grappling hook, sack (15lb), case (30 bolts)


'''Gold: 11'''  
'''Gold: 11'''  

Revision as of 13:41, 21 August 2017

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Spitfyre Ardensmith

Class: Spearmage (Fighter/Magic-User)

Race: Elf

Alignment: Lawful

Level: 1

XP: 530

XP Bonus: 10%

Stat Block

STR: 18 (+1)

DEX: 10

CON: 11

INT: 15 (+1)

WIS: 13

CHA: 9

HD: 1+1

HP Max: 6

HP Current: 6

AC: 14

Move: 9

Saving Throw: 14

Saving Throw Mods: +2 vs Spells, +2 vs Death and Poison

Spells / Abilities

Hereditary Foes: +1 to hit and damage vs goblins, orcs, intelligent undead and lycanthropes. Immune to undead paralysis.

Keen Detection: Spots hidden doors (1-4 when searching, 1-2 when passing by)

Combat Fury: 1 attack / level VS foes of 1 HD or lower

Spells: Detect Magic ("Obscurus Reversus")

Weapons / Armour

  • Chainmail (+4), Spear (1d6), Heavy Crossbow (80ft, ROF ½, 1d6+1), Dagger (1d6-1)

Equipment

Backpack, bedroll, scroll case, flint and steel, helmet, mirror, spellbook, oil x1), trail rations x5, 50’ hemp rope, torches x5, waterskin, grappling hook, sack (15lb), case (30 bolts)

Gold: 11

Silver:

Copper:

Gems:

Encumbrance: Yes

Hirelings and Henchmen:

To Hit

AC (Base / Short Range / Medium Range)

10: 9 / 8 / 9

11: 10 / 9 / 10

12: 11 / 10 / 11

13: 12 / 11 / 12

14: 13 / 12 / 13

15: 14 / 13 / 14

16: 15 / 14 / 15

17: 16 / 15 / 16

18: 17 / 16 / 17

19: 18 / 17 / 18