Taimur Saleh al-Masrir: Difference between revisions
Jump to navigation
Jump to search
Atlictoatl (talk | contribs) No edit summary |
Atlictoatl (talk | contribs) |
||
Line 51: | Line 51: | ||
====Combat==== | ====Combat==== | ||
* | *Flight Suit, AR 1 | ||
*Reloads, 10 (50 birr) | *Protective Clothing (flight jacket), AR 3 (1000 birr) | ||
*Knife: Init +1, Damage 2, Crit 2, Close Range, Features: Light (50 birr) | |||
*Accelerator Pistol: Bonus +1, Damage 2, Crit 1, Long Range, Features: Silent | |||
*Accelerator Rifle: Bonus +1, Damage 3, Crit 1, Extreme Range, Features: Armor-piercing, Night sights, Silent (2000 birr) | |||
**Reloads, 10 (50 birr) | |||
====General==== | ====General==== |
Revision as of 07:29, 18 September 2017
Taimur Saleh al-Masrir
Firstcome Pilot (Fighter Pilot)
Dabaran Privileged
Patron Icon: The Gambler
Age: 26 years
Height: 5’10”
Weight: 175 lbs.
Appearance:
Demeanor:
Personal Problem: Bounty hunters are after me, for something I didn't do.
Hit Points: 8
Mind Points: 5
Reputation: 6
Attributes
Strength: 4, Agility*: 4, Wits: 2, Empathy: 3
Skills
General
Dexterity (Agl):
Force (Str):
Infiltration (Agl):
Manipulate (Emp): 1
Melee Combat (Str): 1
Observation (Wit): 1
Ranged Combat* (Agl): 2 / 3 with targeting scope
Survival (Wit): 1
Advanced
Culture (Emp): 1
Data Djinn* (Wit):1
Pilot* (Agl): 3 / 4 with talisman
Technology* (Wit): 1
Talents
- The Mercy of the Icons (Group Talent): You can cancel the effects of Darkness Points that have just been spent by the GM. One use per session for the whole group (not once per PC).
- Targeting Scope: +1 ranged combat at short range or greater, except with quick shots
- Gambler’s Talent: 1/session, you are incredibly lucky and can choose an automatic critical success on a skill test of your choice. It counts as if you had rolled three sixes. If it is an advanced skill, you still need a level of at least 1 in that skill to activate the talent.
Gear
Combat
- Flight Suit, AR 1
- Protective Clothing (flight jacket), AR 3 (1000 birr)
- Knife: Init +1, Damage 2, Crit 2, Close Range, Features: Light (50 birr)
- Accelerator Pistol: Bonus +1, Damage 2, Crit 1, Long Range, Features: Silent
- Accelerator Rifle: Bonus +1, Damage 3, Crit 1, Extreme Range, Features: Armor-piercing, Night sights, Silent (2000 birr)
- Reloads, 10 (50 birr)
General
- Flight Suit
- Binoculars (100 birr): Encumbrance: Light, Notes: +1 to Observation
- Communicator, personal (200 birr): Encumbrance: Tiny, Range: 10 kilometers
- M-Dose, 10: Encumbrance: Light, A one-use injector for stabilizing wounds or treating poison, disease or radiation damage. An m-dose should be used together with a medkit; on its own it only gives a +1 to medicurgy.
- Talisman: Pilot +1, Encumbrance: Tiny
Special
- Exo Shell
- Targeting Scope
Birr: 50 birr
Carrying Capacity: 6
Encumbrance: 3.5
Background
Relationships
Notes
- Dabaran - a barren desert with ravine seraglios, oasis gardens, and domed palaces