Difference between revisions of "Blade Orlen"

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Revision as of 21:55, 28 September 2006

Contents [hide]


History

Orlen grew up on the steppes, a member of the Vahkuni tribe he was called to serve Fauzu at an early age. After his initiall training he was sent to the temple of the Lady of Blades in Grouffu.

In Grouffu he encountered another world, instead of wandering the plains living in leather yurts now he was living in a city with more people than he had ever seen before. After completing his noviate training Orlen chose the life of a wandering Blade. He now travels the land seeking adventure.

Happiness

Q: What are the three things best in life?


Statistics

Race/Alignment/Class:

Human Good Cleric of Fauzu 1

Statistics

Stat Score Mod
Str: 14 +2
Dex: 11 0
Con: 12 +1
Int: 10 0
Wis: 14 +2
Cha: 12 +1

Stats:

Speed: 30

HP: 12

BAB: +0

Fort: +3

Ref: 0

Will: +4

AC: 14

Initiative: 0

Combat

Weapon To Hit Damage Crit. Range

Unarmed attack +2 1d3+2 20/x2

Longsword +3 1d8+2 19-20/x2

Javelin (Thrown) +0 1d6 x2 30 ft.

Knowledge

Languages:

Common

Feats:

Simple Weapon Proficiency, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Martial Weapon Proficiency (Longsword), Toughness, Weapon Focus (Longsword), Endurance, Diehard


Skills:

Skill Rating Ranks Stat Bonus Special Notes Appraise 0 0 0 int
Balance 0 0 0 dex
Bluff +1 0 +1 cha
Climb +2 0 +2 str
Concentration +1 0 +1 con
Diplomacy +1 0 +1 cha
Disguise +1 0 +1 cha
Escape Artist 0 0 0 dex
Gather Information +1 0 +1 cha
Heal +2 0 +2 wis
Hide 0 0 0 dex
Intimidate +1 0 +1 cha
Jump +2 0 +2 str
Knowledge: Arcana 0 0 +0 int
Knowledge: History +2 2 +0 int
Knowledge: Religion +4 4 +0 int
Listen +3 1 +2 wis
Move Silently 0 0 0 dex
Ride +2 2 0 dex
Search 0 0 0 int
Sense Motive +2 0 +2 wis
Speak Language
Spot +3 1 +2 WIS
Survival +2 0 +2 wis
Swim +2 0 +2 str
Use Rope 0 0 0 dex

Abilities

Racial & Class Abilities:

Turn Undead (Su) 4/day Turn Water Creatures (Su) 4/day

Domains:

War - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Fire - Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.


Spells Memorised

Level 0 Spells

Light

Cure Minor Wound

Guidance

Level 1 Spells

Bless

Cure Light Wounds

-

Magic Weapon

Equipment

(160 starting gold)

Carried:

Equipment Name Quantity Weight

Holy Symbol (Wooden) 1 0 lbs

Outfit (Traveler's) 1 5 lbs

Studded Leather 1 20 lbs

Shield (Heavy/Wood) 1 10 lbs

Longsword 1 4 lbs

Javelins 3 6 lbs

Pouch (Belt) 1 1.51 lbs

:: Coin (Copper)  20  
:: Coin (Gold)  22  
:: Coin (Silver)  9 
:: Flint & Steel   

Total 46.51 lbs (Light Load)


Pony:

Equipment Name Quantity Weight

Bit & Bridle 1 1 lb

Saddle, Riding 1 25 lbs

Saddlebags 1 15 lbs

:: Bedroll  1  5 lbs  
:: Rations (Trail/Per Day)  6  6 lbs  
:: Sunrod  3  3 lbs  
:: Waterskins  3  12 lbs  
:: Vestments (Cleric's)  1  6 lbs  

Total 73 lbs (Light Load)


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