Difference between revisions of "The Tantumirean Heresy:Adrianna Mafalda"

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(Created page with "*NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc) *If a player leaves a...")
 
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*Practically Orkish makes gear shit; barely functions, and mucks up a lot.
 
*Practically Orkish makes gear shit; barely functions, and mucks up a lot.
 
*Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
 
*Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
*Well-Maintained prevents risk of screw-ups, and might give a small bonus.
+
*Well-Maintained lowers risk of screw-ups, and might give a small bonus.
*Ornate = well-maintained - screw ups + small bonus + shiny shit
+
*Ornate: even less screw ups + small bonus + shiny shit all over it
*Blessed = Ornate - all screw ups + bonus + loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
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*Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
*Masterwork = Blessed + good bonus + bonus + small bonus
+
*Masterwork = Tack on a really good bonus + bonus + small bonus

Revision as of 05:02, 5 November 2017

  • NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
  • If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
  • Upgrade tiers should go something like Practically Orkish > Rusty > Average > Well-Maintained > Ornate > Blessed > Masterwork
  • Practically Orkish makes gear shit; barely functions, and mucks up a lot.
  • Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
  • Well-Maintained lowers risk of screw-ups, and might give a small bonus.
  • Ornate: even less screw ups + small bonus + shiny shit all over it
  • Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
  • Masterwork = Tack on a really good bonus + bonus + small bonus