|
|
Line 1: |
Line 1: |
− | =Non-Player Characters=
| |
− | *[[The Tantumirean Heresy:Octavia Jaleesa|The Inquisitor]]
| |
− |
| |
− | =Missions=
| |
− |
| |
− | *[[The Tantumirean Heresy:Breached (Mission)|Mission II: Breached]] - Previous mission: 1
| |
− | *[[The Tantumirean Heresy:Arrival (Mission)|Mission III: Arrival]] - Previous mission: 2
| |
− | *[[The Tantumirean Heresy:Depths (Mission)|Mission IV: Depths]] - Previous mission: 3
| |
− | *[[The Tantumirean Heresy:The Hitman (Mission)|Mission V: The Hitman]] - Previous mission: 3
| |
− | *[[The Tantumirean Heresy:Greenskin (Mission)|Mission VI: Greenskin]] - Previous mission: 3
| |
− | *[[The Tantumirean Heresy:Defenceless (Mission)|Mission VI: Defenceless]] - Previous mission: 4 & 5
| |
− | *[[The Tantumirean Heresy:Ritual (Mission)|Mission VII: Ritual]] - Previous mission: 5 & 6
| |
− | *[[The Tantumirean Heresy:New Beginnings (Mission)|Mission VIII: New Beginnings]] - Previous mission: 7
| |
− | *[[The Tantumirean Heresy:Riot (Mission)|Mission IX: Riot]] - Previous mission: 8
| |
− |
| |
− | =Armoury=
| |
− |
| |
− | *[[The Tantumirean Heresy:Weapons|Weapons]]
| |
− | *[[The Tantumirean Heresy:Armour|Armour]]
| |
− | *[[The Tantumirean Heresy:Vehicles|Vehicles]]
| |
− | *[[The Tantumirean Heresy:Story-important Items|Story-important items]]
| |
− | *[[The Tantumirean Heresy:Other Items|Other Items]]
| |
− |
| |
| *NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc) | | *NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc) |
| *If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it. | | *If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it. |
− | *Upgrade tiers should go something like <span style="color:green">Practically Orkish</span> > <span style="color:brown">Rusty</span> > Average > <span style="color:blue">Well-Maintained</span> > <span style="color:gold">Ornate</span> > <span style="color:red">Blessed</span> > <span style="color:purple">Masterwork</span>
| |
− | *Practically Orkish makes gear shit; barely functions, and mucks up a lot.
| |
− | *Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
| |
− | *Well-Maintained lowers risk of screw-ups, and might give a small bonus.
| |
− | *Ornate: even less screw ups + small bonus + shiny shit all over it
| |
− | *Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
| |
− | *Masterwork = Tack on a really good bonus + bonus + small bonus
| |