Difference between revisions of "The Tantumirean Heresy:GM Notes"

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=Non-Player Characters=
 
*[[The Tantumirean Heresy:Octavia Jaleesa|The Inquisitor]]
 
 
=Missions=
 
 
*[[The Tantumirean Heresy:Breached (Mission)|Mission II: Breached]] - Previous mission: 1
 
*[[The Tantumirean Heresy:Arrival (Mission)|Mission III: Arrival]] - Previous mission: 2
 
*[[The Tantumirean Heresy:Depths (Mission)|Mission IV: Depths]] - Previous mission: 3
 
*[[The Tantumirean Heresy:The Hitman (Mission)|Mission V: The Hitman]] - Previous mission: 3
 
*[[The Tantumirean Heresy:Greenskin (Mission)|Mission VI: Greenskin]] - Previous mission: 3
 
*[[The Tantumirean Heresy:Defenceless (Mission)|Mission VI: Defenceless]] - Previous mission: 4 & 5
 
*[[The Tantumirean Heresy:Ritual (Mission)|Mission VII: Ritual]] - Previous mission: 5 & 6
 
*[[The Tantumirean Heresy:New Beginnings (Mission)|Mission VIII: New Beginnings]] - Previous mission: 7
 
*[[The Tantumirean Heresy:Riot (Mission)|Mission IX: Riot]] - Previous mission: 8
 
 
=Armoury=
 
 
*[[The Tantumirean Heresy:Weapons|Weapons]]
 
*[[The Tantumirean Heresy:Armour|Armour]]
 
*[[The Tantumirean Heresy:Vehicles|Vehicles]]
 
*[[The Tantumirean Heresy:Story-important Items|Story-important items]]
 
*[[The Tantumirean Heresy:Other Items|Other Items]]
 
 
 
*NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
 
*NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
 
*If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
 
*If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
*Upgrade tiers should go something like <span style="color:green">Practically Orkish</span> > <span style="color:brown">Rusty</span> > Average > <span style="color:blue">Well-Maintained</span> > <span style="color:gold">Ornate</span> > <span style="color:red">Blessed</span> > <span style="color:purple">Masterwork</span>
 
*Practically Orkish makes gear shit; barely functions, and mucks up a lot.
 
*Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
 
*Well-Maintained lowers risk of screw-ups, and might give a small bonus.
 
*Ornate: even less screw ups + small bonus + shiny shit all over it
 
*Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
 
*Masterwork = Tack on a really good bonus + bonus + small bonus
 

Latest revision as of 00:02, 2 December 2017

  • NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
  • If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.