Difference between revisions of "RhoswynWrenTHRR"

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(Created page with "TheHornedRaidersReturn ==Rhoslyn, the Wren, with no family or title== == Sheet == *Rogue 1 *XP: 0/x *Alignment: CN *PC *Titles/Holdings: none *Background: Criminal *Age:...")
 
(Skills and Feats)
Line 26: Line 26:
 
== Skills and Feats==
 
== Skills and Feats==
 
'''Proficiencies'''
 
'''Proficiencies'''
*''Thieves' tools''
+
*''Thieves' tools'' +7
*Deception
+
*Deception +4
*''Stealth''
+
*''Stealth'' +7
*Sleight of Hand
+
*Sleight of Hand +5
*Investigation
+
*Investigation +5
*Perception
+
*Perception +4
*Acrobatics
+
*Acrobatics +5
*Persuasion
+
*Persuasion +4
  
 
(Expertise in italics)
 
(Expertise in italics)
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** Resistance to the damage dealt by traps.
 
** Resistance to the damage dealt by traps.
 
** Search for traps while traveling at a normal pace, instead of only at a slow pace.
 
** Search for traps while traveling at a normal pace, instead of only at a slow pace.
 +
 
== Combat ==
 
== Combat ==
 
*AC 14
 
*AC 14

Revision as of 21:02, 6 December 2017

TheHornedRaidersReturn

Rhoslyn, the Wren, with no family or title

Sheet

  • Rogue 1
  • XP: 0/x
  • Alignment: CN
  • PC
  • Titles/Holdings: none
  • Background: Criminal
  • Age: 22 (does not know her own birthday or exact age)

Attributes

  • STR 11 (+0)
  • DEX 16 (+3)
  • CON 10 (+0)
  • INT 16 (+3)
  • WIS 14 (+2)
  • CHA 14 (+2)

Attribute Bumps: +1 cha, +1 int from variant human

Proficiency Bonus: +2

Skills and Feats

Proficiencies

  • Thieves' tools +7
  • Deception +4
  • Stealth +7
  • Sleight of Hand +5
  • Investigation +5
  • Perception +4
  • Acrobatics +5
  • Persuasion +4

(Expertise in italics)

Languages:

  • Common
  • Raider
  • Thieves' Cant

Feats

  • Dungeon Delver
    • Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
    • Advantage on saving throws made to avoid or resist traps.
    • Resistance to the damage dealt by traps.
    • Search for traps while traveling at a normal pace, instead of only at a slow pace.

Combat

  • AC 14
  • HP 8
  • Hit Dice 1
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Primary Melee Attack: Rapier +5/1d8+3 piercing
    • Secondary Melee Attack: Whip +5/1d4+3 slashing/reach
    • Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh
    • Primary Ranged Attack: Shortbow +5/1d6
  • Saves:
  • STR +0
  • DEX +5
  • CON +0
  • INT +5
  • WIS +2
  • CHA +2

Spells

Spells Known (None yet)

  • Cantrips:
  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)

Equipment

Weapons

  • Rapier
  • Shortbow (w/20 arrows)
  • 2 daggers
  • Whip

Armor

  • Leather

Magic Items

Other Equipment

  • Thieves' Tools
  • backpack
  • crowbar
  • hammer
  • 10 pitons
  • 10 torches
  • tinderbox
  • 10 days of rations
  • waterskin
  • 50 feet of hempen rope
  • 11 GP


RP hooks

  • Motivation: Finding a crew she can run with and trust.
  • Weakness: Greed. Not so much for the sake of the shiny things, as always wanting to get enough gold that she doesn't have to worry about making a living... and maybe to have the power to never have to worry about anything...