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Atlictoatl (talk | contribs) Created page with "[https://wiki.rpg.net/index.php/Myosho-Shintar_Experiment Myosho-Shintar Experiment] ==Kesi “Case” Nakamura== Advanced Technocratic Consul (Hacker)<br> ''carefree, quirky..." |
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===Stats=== | ===Stats=== | ||
Mettle +0 Physique -1 | Mettle +0 Physique -1 Influence +1 Expertise +1 Interface +2 | ||
===Skills=== | ===Skills=== |
Revision as of 21:36, 25 December 2017
Kesi “Case” Nakamura
Advanced Technocratic Consul (Hacker)
carefree, quirky Myosho citizen
Stats
Mettle +0 Physique -1 Influence +1 Expertise +1 Interface +2
Skills
- Artificial Intelligence: You have the loyalty of a digital, artificial intelligence NPC. Give it a name and a 2-4 word description of its personality. It can enter, unlock and activate systems at your Command. Your AI can only be in one system at a time.
- Mediate: (See Special Moves, below.)
- Network: You can simultaneously track the location and health of a dozen willing subjects through a console or HUD. You are able to remotely Get Involved or issue Commands.
- Surveillance: After you Access someone’s personal systems, you can track that person’s public movements from then on (general location, interactions, transactions, etc). You can only have one surveillance subject at a time.
- X (Starfarer Group Skill)
Advancements
- An abuse of power is resisted (Consul)
- A system’s security is breached (Technocrat)
Workspace
Observer: Advanced, multi-band sensors, capable of long-distance scans. Probe launchers. Recording equipment, shielded data storage.
Assets
- A Class 0 Attire (regular clothing)
- Digital Access Upgrade (Cybermod, Hands, Kit {Computer})
- Scatter Pistol (Class 1, One-handed, Adjacent/Close, Burst)
- Scanner Shades (Class 2, Cultural, Connected, Visor {Facial Recognition Software})
Debt and Favor
Special Moves
Mediate
When you successfully interfere or Get Involved in an interpersonal situation (including Cramped Quarters), choose 1:
- Each participant gains a Data Point about another participant.
- Escalate the situation. The choices are now Fight or Flight.
- Defuse the situation.