Jagati: Difference between revisions
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====Universal==== | ====Universal==== | ||
==== | ====Earth==== | ||
Str or Con 16 (or 18 if already 16+). Con chosen. | |||
* | *Stonespeaker (lesser) - ''On Turn'' | ||
*Builder of Mountain Peaks (greater) - ''Action'' | |||
==== | ====Endurance==== | ||
Need not eat, sleep, drink, or breathe, and Con 16 (or 18 if already 16+). | |||
* | *Body of Iron Will (lesser) – ''Constant'' | ||
==== | ====Might==== | ||
Str 19 (+4). Lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle. | |||
* | *Fists of Black Iron (lesser) – ''Constant'' | ||
*Shoulders Wide as the World (lesser) – ''On Turn'' | |||
===Magic=== | ===Magic=== |
Revision as of 03:24, 19 January 2018
Main Page |
Jagati (level 1)
- Goal: Rescue my pitiable people…
- Height: 3.4m / Weight:1,805kg
Facts
- ? ()
- ?
- ?
Attributes
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 19 | 16 | 18 | 13 | 15 | 13 |
Modifier | +4 | +2 | +3 | +1 | +1 | +1 |
Check | 2+ | 5+ | 3+ | 8+ | 6+ | 8+ |
Resources
Total | Free | ||
---|---|---|---|
Effort | 2 | 2 | |
Influence | 2 | 2 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws
Base | Mod | Armour Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | 4 | 11 | |
Evasion | 15 | 2 | 13 | |
Spirit | 15 | 1 | 14 |
Hit Points
Current | Maximum |
---|---|
11 | 11 |
Armor
- AC: 1
- Type: Body of Iron Will (base AC: 3)
Attacks
- Base Attack Bonus: +1
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
Divine Blaze | Constitution | +4 (50ft range) | 1d10+3 (fire) |
Unnatural capabilities | Dexterity | +3 | 1d8+2 (melee) |
Fire for Days | N/A | 20ft^3 Zone | 1 (1d6 straight vs mobs) |
Abilities
Words
Universal
Earth
Str or Con 16 (or 18 if already 16+). Con chosen.
- Stonespeaker (lesser) - On Turn
- Builder of Mountain Peaks (greater) - Action
Endurance
Need not eat, sleep, drink, or breathe, and Con 16 (or 18 if already 16+).
- Body of Iron Will (lesser) – Constant
Might
Str 19 (+4). Lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle.
- Fists of Black Iron (lesser) – Constant
- Shoulders Wide as the World (lesser) – On Turn
Magic
Theotechnician
- Apprentice: apprentices learn no magic, but become skilled in architecture, tinkering and the crafting of delicate work such as a jeweller or goldsmith might do.
- Adept: adepts treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labour counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as a Godbound can or create arms and armour more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items.
- Master: a master can fashion up to +2 weapons and armour, and at the cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. The servitor is not sentient, but it will obey the master intelligently.
- Archmage: archmages of the theotechnicians can build +3 weapons and armour and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items.
Strifes
Lesser Strife of the Torment Defied
- Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
- Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
- Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.
Theogenetic Alterations
Integration points: 4 (Effort sacrificed: 1)
- Humming Bird Heels (1): fly briefly at a cost, or hover unmoving and ignore falling damage.
- Redundant Organ Implants (2): gain two additional HP per level.
- Warded Skin (1): gain a base AC of 4.