DDD Everiat: Difference between revisions

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===Knacks===
===Knacks===
*Favored Weapon: . When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
*Favored Weapon: handaxe. When using handaxes, Everiat gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.


===Combat Maneuvers===
===Combat Maneuvers===
*Precise Shot
 
*Trick Shot


== Combat ==
== Combat ==
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*Initiative Modifier +0
*Initiative Modifier +0
*Attacks  
*Attacks  
**Primary Melee Attack:  
**Primary Melee Attack: handaxe, +2 to hit, 1d6 damage
**Secondary Melee Attack:
**Secondary Melee Attack:
**Primary Ranged Attack:  
**Primary Ranged Attack: handaxe, +2 to hit, 1d6 damage, 10/20/30
*Saves:
*Saves:
**Petrification & Paralysis 13
**Petrification & Paralysis 13
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**Spells 14
**Spells 14


==Thief Abilities==
*Pick Locks/Remove Traps 8
*Search 8
*Sleight of Hand 8
*Sneak 8
*Hear Noise 8
*Climb Walls 8
*Decipher N/A


== Equipment ==
== Equipment ==

Revision as of 20:50, 28 January 2018

Dwellers in Dark Dungeons

Everiat Grim, Full PC

  • Human Thief 1
  • XP: 0/1250
  • Neutral

Attributes

  • STR 11
  • INT 11
  • WIS 10
  • DEX 11
  • CON 9
  • CHA 15 (+1)

Background/Languages/Knacks

Background

  • Merchant: The character is an old hand at bargaining, and can add +1 to any rolls made to affect pricing.

Languages

  • Common

Knacks

  • Favored Weapon: handaxe. When using handaxes, Everiat gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.

Combat Maneuvers

Combat

  • AC 10
  • HP
  • Movement Rate 90
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: handaxe, +2 to hit, 1d6 damage
    • Secondary Melee Attack:
    • Primary Ranged Attack: handaxe, +2 to hit, 1d6 damage, 10/20/30
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 14
    • Breath 16
    • Staves & Wands 15
    • Spells 14

Thief Abilities

  • Pick Locks/Remove Traps 8
  • Search 8
  • Sleight of Hand 8
  • Sneak 8
  • Hear Noise 8
  • Climb Walls 8
  • Decipher N/A

Equipment

  • Money:
  • Ready
    • Backpack