DDD Everiat: Difference between revisions
Jump to navigation
Jump to search
Atlictoatl (talk | contribs) |
Atlictoatl (talk | contribs) |
||
Line 28: | Line 28: | ||
== Combat == | == Combat == | ||
*AC | *AC 12 | ||
*HP | *HP | ||
*Movement Rate 90 | *Movement Rate 90 |
Revision as of 20:55, 28 January 2018
Everiat Grim, Full PC
- Human Thief 1
- XP: 0/1250
- Neutral
Attributes
- STR 11
- INT 11
- WIS 10
- DEX 11
- CON 9
- CHA 15 (+1)
Background/Languages/Knacks
Background
- Merchant: The character is an old hand at bargaining, and can add +1 to any rolls made to affect pricing.
Languages
- Common
Knacks
- Favored Weapon: handaxe. When using handaxes, Everiat gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
Combat Maneuvers
Combat
- AC 12
- HP
- Movement Rate 90
- Initiative Modifier +0
- Attacks
- Primary Melee Attack: handaxe, +2 to hit, 1d6 damage
- Secondary Melee Attack:
- Primary Ranged Attack: handaxe, +2 to hit, 1d6 damage, 10/20/30
- Saves:
- Petrification & Paralysis 13
- Poison & Death 14
- Breath 16
- Staves & Wands 15
- Spells 14
Thief Abilities
- Backstab +4 to hit, x2 damage
- Pick Locks/Remove Traps 8
- Search 8
- Sleight of Hand 8
- Sneak 8
- Hear Noise 8
- Climb Walls 8
- Decipher N/A
Equipment
- Coinpurse 90 gp
- Ready
- Backpack