RhoswynWrenTHRR: Difference between revisions
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== Sheet == | == Sheet == | ||
*Rogue | *Rogue 3 | ||
*XP: | *XP: ~1800 | ||
*Alignment: CN | *Alignment: CN | ||
*PC | *PC | ||
Line 51: | Line 51: | ||
== Combat == | == Combat == | ||
*AC 14 | *AC 14 | ||
*HP | *HP 18 | ||
*Hit Dice | *Hit Dice 3d8 | ||
*Movement Rate 30 | *Movement Rate 30 | ||
*Initiative Modifier +3 | *Initiative Modifier +3 | ||
*Attacks | *Attacks | ||
**Sneak Attack 2d6 | |||
**Primary Melee Attack: Rapier +5/1d8+3 piercing | **Primary Melee Attack: Rapier +5/1d8+3 piercing | ||
**Secondary Melee Attack: Whip +5/1d4+3 slashing/reach | **Secondary Melee Attack: Whip +5/1d4+3 slashing/reach | ||
**Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh | **Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh | ||
**Primary Ranged Attack: Shortbow +5/1d6 | **Primary Ranged Attack: Shortbow +5/1d6+3 | ||
'''Cunning Action:''' Dash, Disengage, Hide, or use Mage Hand | |||
*Saves: | *Saves: | ||
Line 73: | Line 76: | ||
== Spells == | == Spells == | ||
'''Spells Known''' | '''Spells Known''' | ||
*Cantrips: | *Cantrips: | ||
*Level 1: | *Level 1: | ||
Line 80: | Line 82: | ||
*Level 4: | *Level 4: | ||
'''Spell Slots''' | '''Spell Slots''' 2 L1 | ||
'''Spells Prepared''' | '''Spells Prepared''' | ||
'''Spell Save DC''' x (8 + Caster Mod x + Prof Bonus x) | '''Spell Save DC''' x (8 + Caster Mod x + Prof Bonus x) |
Revision as of 14:47, 1 February 2018
Rhoswyn, the Wren, with no family or title
Sheet
- Rogue 3
- XP: ~1800
- Alignment: CN
- PC
- Titles/Holdings: none
- Background: Criminal
- Age: 19 (does not know her own birthday or exact age)
Attributes
- STR 11 (+0)
- DEX 16 (+3)
- CON 10 (+0)
- INT 16 (+3)
- WIS 14 (+2)
- CHA 14 (+2)
Attribute Bumps: +1 cha, +1 int from variant human
Proficiency Bonus: +2
Skills and Feats
Proficiencies
- Thieves' tools +7
- Deception +4
- Stealth +7
- Sleight of Hand +5
- Investigation +5
- Perception +4
- Acrobatics +5
- Persuasion +4
(Expertise in italics)
Languages:
- Common
- Raider
- Thieves' Cant
Feats
- Dungeon Delver
- Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
- Advantage on saving throws made to avoid or resist traps.
- Resistance to the damage dealt by traps.
- Search for traps while traveling at a normal pace, instead of only at a slow pace.
Combat
- AC 14
- HP 18
- Hit Dice 3d8
- Movement Rate 30
- Initiative Modifier +3
- Attacks
- Sneak Attack 2d6
- Primary Melee Attack: Rapier +5/1d8+3 piercing
- Secondary Melee Attack: Whip +5/1d4+3 slashing/reach
- Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh
- Primary Ranged Attack: Shortbow +5/1d6+3
Cunning Action: Dash, Disengage, Hide, or use Mage Hand
- Saves:
- STR +0
- DEX +5
- CON +0
- INT +5
- WIS +2
- CHA +2
Spells
Spells Known
- Cantrips:
- Level 1:
- Level 2:
- Level 3:
- Level 4:
Spell Slots 2 L1 Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)
Equipment
Weapons
- Rapier
- Shortbow (w/20 arrows)
- 2 daggers
- Whip
Armor
- Leather
Magic Items
Other Equipment
- Thieves' Tools
- backpack
- crowbar
- hammer
- 10 pitons
- 10 torches
- tinderbox
- 10 days of rations
- waterskin
- 50 feet of hempen rope
- 11 GP
RP hooks
- Motivation: Finding a crew she can run with and trust.
- Weakness: Greed. Not so much for the sake of the shiny things, as always wanting to get enough gold that she doesn't have to worry about making a living... and maybe to have the power to never have to worry about anything...