Mereno Theokla: Difference between revisions
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= Appearance = | |||
Height: 5'4<br /> | |||
Hair: Golden Blonde<br /> | |||
Shape: Thin but sturdy | |||
= Facts = | |||
= Words and Gifts = | = Words and Gifts = | ||
== Artifice = | == Artifice = | ||
Heroes with the Artifice Word can create any non-magical object a | Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials | ||
normal man can carry as a round’s action, using whatever materials | are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance. | ||
are to hand. While the ensuing creation may look odd, and any "food- | |||
stuffs" are inedible, it functions and lasts as well as a normal object | |||
of its type and usual substance. | |||
=== Ten Thousand Tools === | === Ten Thousand Tools === | ||
Your natural gifts of creation are augmented. Instead of requiring a full | Your natural gifts of creation are augmented. Instead of requiring a full | ||
round to create a portable mundane object, you may do so as an On | round to create a portable mundane object, you may do so as an On Turn action, as part of whatever action you take. This object may be a permanent creation or allowed to disappear afterwards at your dis- | ||
Turn action, as part of whatever action you take. This object may be | |||
a permanent creation or allowed to disappear afterwards at your dis- | |||
cretion. Your daily labor on projects is worth 1,000 laborers per level. | cretion. Your daily labor on projects is worth 1,000 laborers per level. | ||
=== Perpetual Perfection === | === Perpetual Perfection === | ||
Everything you make is flawless and impervious to normal decay and | Everything you make is flawless and impervious to normal decay and use. Only intentional efforts at destruction have any chance of ruining them. The weapons and armor you create count as magical items, ones capable of harming supernatural foes and granting a +1 to hit and damage rolls for mortal wielders. You and other Godbound are too mighty to benefit from this hit and damage bonus. | ||
use. Only intentional efforts at destruction have any chance of ruining | |||
them. The weapons and armor you create count as magical items, ones | |||
capable of harming supernatural foes and granting a +1 to hit and | |||
damage rolls for mortal wielders. You and other Godbound are too | |||
mighty to benefit from this hit and damage bonus. | |||
Revision as of 00:42, 9 February 2018
Appearance
Height: 5'4
Hair: Golden Blonde
Shape: Thin but sturdy
Facts
Words and Gifts
= Artifice
Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials are to hand. While the ensuing creation may look odd, and any "food-stuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance.
Ten Thousand Tools
Your natural gifts of creation are augmented. Instead of requiring a full round to create a portable mundane object, you may do so as an On Turn action, as part of whatever action you take. This object may be a permanent creation or allowed to disappear afterwards at your dis- cretion. Your daily labor on projects is worth 1,000 laborers per level.
Perpetual Perfection
Everything you make is flawless and impervious to normal decay and use. Only intentional efforts at destruction have any chance of ruining them. The weapons and armor you create count as magical items, ones capable of harming supernatural foes and granting a +1 to hit and damage rolls for mortal wielders. You and other Godbound are too mighty to benefit from this hit and damage bonus.
Knowledge
Wealth
Sustain the Multitude
Commit Effort and bless a faction with a Power score no larger than 2, affecting a city at most. The faction gains the Feature "We always have enough to survive", providing them with sufficient supplies of food, clothing, and other needs regardless of the bleakness of their surroundings or recent losses. This Feature can be used to defend during relevant conflicts, but it cannot be sacrificed on a loss, and lasts as long as the Godbound keeps their Effort Committed.