DDD Konrad: Difference between revisions
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Atlictoatl (talk | contribs) Created page with "Dwellers in Dark Dungeons == Konrad, Full PC == *Human Fighter 1 *XP: 0/2000 *Neutral == Attributes == *STR 16 *INT 10 *WIS 4 *DEX 17 *CON 15 *CHA 8 == Background/Langu..." |
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[[Dwellers in Dark Dungeons]] | [[Dwellers in Dark Dungeons]] | ||
== Konrad, Full PC == | == Konrad, Full PC == | ||
*Human Fighter | *Human Fighter 2 | ||
*XP: | *XP: 2000/4000 | ||
*Neutral | *Neutral | ||
Line 24: | Line 24: | ||
===Knacks=== | ===Knacks=== | ||
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. | Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. | ||
Combat Maneuvers: Wrestle, Stun, Disarm | |||
== Combat == | == Combat == | ||
*AC 17 | *AC 17 | ||
*HP | *HP 15 | ||
*Movement Rate 90 | *Movement Rate 90 | ||
*Initiative Modifier +2 | *Initiative Modifier +2 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Battle-Axe + | **Primary Melee Attack: Battle-Axe +4, 1d8+3 damage. | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: Shortbow + | **Primary Ranged Attack: Shortbow +4, 1d6+1 damage. | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis |
Revision as of 01:36, 9 February 2018
Konrad, Full PC
- Human Fighter 2
- XP: 2000/4000
- Neutral
Attributes
- STR 16
- INT 10
- WIS 4
- DEX 17
- CON 15
- CHA 8
Background/Languages/Knacks
Background
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
Languages
- Common
Knacks
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. Combat Maneuvers: Wrestle, Stun, Disarm
Combat
- AC 17
- HP 15
- Movement Rate 90
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.
- Secondary Melee Attack:
- Primary Ranged Attack: Shortbow +4, 1d6+1 damage.
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment
- Money:
- 6GP
- Ready
- Chain Armor
- Battle Axe (+3, 1d8+3 damage.)
- Shortbow (20) (+3, 1d8+1 damage.)
- Backpack
- Packed
- 4 days trail rations
- Waterskin
- 8 Torches
- Flint & Steel