Difference between revisions of "Project Fallen Saint"

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(Created page with " == '''Agent Name:''' == == '''Code Name: ''' == == '''Profession:''' == == '''Nationality:''' == == '''Sex (Age): ''' == == '''Education: ''' ==")
 
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{|
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| colspan="2" | '''Agent Name:'''
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| colspan="2" |
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|-
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| colspan="2" | '''Code Name:'''
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| colspan="2" |
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|-
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| colspan="2" | '''Profession:'''
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| colspan="2" |
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|-
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| colspan="2" | '''Nationality:'''
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| colspan="2" |
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|-
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| colspan="2" |'''Sex (Age):'''
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| colspan="2" |
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|-
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| colspan="2" | '''Education:'''
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| colspan="2" |
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|}
  
== '''Agent Name:''' ==
 
  
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=Statistics=
  
== '''Code Name: ''' ==
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{| class="wikitable"
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!
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!Score
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!x5
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!What Others Notice
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|-
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|'''Strength'''
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|
 +
|
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|
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|-
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|'''Constitution'''
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|
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|
 +
|
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|-
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|'''Dexterity'''
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|
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|
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|
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|-
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|'''Intelligence'''
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|
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|
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|
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|-
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|'''Power'''
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|
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|
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|
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|-
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|'''Charisma'''
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|
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|
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|
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|}
  
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==Derived Attributes==
  
== '''Profession:''' ==
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{| class="wikitable"
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!
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!Current
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!Maximum
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|-
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|'''Hit Points (HP)'''
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|
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|
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|-
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|'''Willpower (WP)'''
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|
 +
|
 +
|-
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|'''Sanity (SAN)'''
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|
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|
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|-
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|'''Breaking Point (BP)'''
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|
 +
|
 +
|}
  
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==Incidents of SAN loss without going insane==
  
== '''Nationality:''' ==
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{| class="wikitable"
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|-
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|'''Violence'''
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|O
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|O
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|O
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|''adapted''
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|-
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|'''Helplessness'''
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|O
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|O
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|O
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|''adapted''
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|}
  
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=Bonds=
  
== '''Sex (Age): ''' ==
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{| class="wikitable"
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!
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!Score
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|-
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|Bond 1
 +
|
 +
|
 +
|-
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|Bond 2
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|
 +
|
 +
|}
  
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==Motivations and Mental Disorders==
  
== '''Education: ''' ==
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=Skills=
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<br><br>
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{| class="wikitable"
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|
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|Total
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|
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|Total
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|
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|Total
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|-
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|Accounting (10%)
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|
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|First Aid (10%)
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|
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|Science (0%)
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|
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|-
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|Alertness (20%)
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|
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|Forensics (0%)
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|
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|Search (20%)
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|
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|-
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|Anthropology (0%)
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|
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|Heavy Weapons (0%)
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|
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|SIGINT (0%)
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|
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|-
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|Archeology (0%)
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|
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|History (10%)
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|
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|Stealth (10%)
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|
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|-
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|Art (0%):
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|
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|HUMINT (10%)
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|
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|Surgery (0%)
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|
 +
|-
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|Artillery (0%)
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|
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|Law (0%)
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|
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|Survival (10%)
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|
 +
|-
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|Athletics (30%)
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|
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|Medicine (0%)
 +
|
 +
|Swim (20%)
 +
|
 +
|-
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|Bureaucracy (10%)
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|
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|Melee Weapons (30%)
 +
|
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|Unarmed Combat (40%)
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|
 +
|-
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|Computer Science (0%)
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|
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|rowspan="2" style="vertical-align:top;"|Military Science (0%):
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|rowspan="2" style="vertical-align:bottom;"|
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|Unnatural (0%)
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|
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|-
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|Craft (0%)
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|
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|colspan="2"|''Foreign Languages and Other Skills:''
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|-
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|Criminology (10%)
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|
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|Navigate (10%)
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|
 +
|
 +
|
 +
|-
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|Demolitions (0%)
 +
|
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|Occult (10%)
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|
 +
|
 +
|
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|-
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|Disguise (10%)
 +
|
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|Persuade (20%)
 +
|
 +
|
 +
|
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|-
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|Dodge (30%)
 +
|
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|Pharmacy (0%)
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|
 +
|
 +
|
 +
|-
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|Drive Auto (20%)
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|
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|Pilot (0%):
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|
 +
|
 +
|
 +
|-
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|Drive Heavy Machine (10%)
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|
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|Psychotherapy (10%)
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|
 +
|
 +
|
 +
|-
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|Firearms (20%)
 +
|
 +
|Ride (10%)
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 
 +
=Physical Injuries and Ailments=
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<br>
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<br>
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<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
 +
 
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=Armor and Equipment=
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<br>
 +
<br>
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<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
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 +
 
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=Weapons=
 +
 
 +
{| class="wikitable"
 +
|
 +
|Skill %
 +
|Base Range
 +
|Damage
 +
|Armor Piercing
 +
|Lethality
 +
|Kill Radius
 +
|Shots
 +
|-
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|
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=Personal Details, Work Performance, Special Training and Other Notes=

Revision as of 13:31, 22 February 2018

Agent Name:
Code Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma

Derived Attributes

Current Maximum
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Bond 1
Bond 2

Motivations and Mental Disorders

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) Forensics (0%) Search (20%)
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%)
Athletics (30%) Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) Unarmed Combat (40%)
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) Navigate (10%)
Demolitions (0%) Occult (10%)
Disguise (10%) Persuade (20%)
Dodge (30%) Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.


Weapons

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes