Project Fallen Saint: Difference between revisions
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Billy Bones (talk | contribs) Created page with " == '''Agent Name:''' == == '''Code Name: ''' == == '''Profession:''' == == '''Nationality:''' == == '''Sex (Age): ''' == == '''Education: ''' ==" |
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{| | |||
| colspan="2" | '''Agent Name:''' | |||
| colspan="2" | | |||
|- | |||
| colspan="2" | '''Code Name:''' | |||
| colspan="2" | | |||
|- | |||
| colspan="2" | '''Profession:''' | |||
| colspan="2" | | |||
|- | |||
| colspan="2" | '''Nationality:''' | |||
| colspan="2" | | |||
|- | |||
| colspan="2" |'''Sex (Age):''' | |||
| colspan="2" | | |||
|- | |||
| colspan="2" | '''Education:''' | |||
| colspan="2" | | |||
|} | |||
=Statistics= | |||
= | {| class="wikitable" | ||
! | |||
!Score | |||
!x5 | |||
!What Others Notice | |||
|- | |||
|'''Strength''' | |||
| | |||
| | |||
| | |||
|- | |||
|'''Constitution''' | |||
| | |||
| | |||
| | |||
|- | |||
|'''Dexterity''' | |||
| | |||
| | |||
| | |||
|- | |||
|'''Intelligence''' | |||
| | |||
| | |||
| | |||
|- | |||
|'''Power''' | |||
| | |||
| | |||
| | |||
|- | |||
|'''Charisma''' | |||
| | |||
| | |||
| | |||
|} | |||
==Derived Attributes== | |||
= | {| class="wikitable" | ||
! | |||
!Current | |||
!Maximum | |||
|- | |||
|'''Hit Points (HP)''' | |||
| | |||
| | |||
|- | |||
|'''Willpower (WP)''' | |||
| | |||
| | |||
|- | |||
|'''Sanity (SAN)''' | |||
| | |||
| | |||
|- | |||
|'''Breaking Point (BP)''' | |||
| | |||
| | |||
|} | |||
==Incidents of SAN loss without going insane== | |||
= | {| class="wikitable" | ||
|- | |||
|'''Violence''' | |||
|O | |||
|O | |||
|O | |||
|''adapted'' | |||
|- | |||
|'''Helplessness''' | |||
|O | |||
|O | |||
|O | |||
|''adapted'' | |||
|} | |||
=Bonds= | |||
= | {| class="wikitable" | ||
! | |||
!Score | |||
|- | |||
|Bond 1 | |||
| | |||
| | |||
|- | |||
|Bond 2 | |||
| | |||
| | |||
|} | |||
==Motivations and Mental Disorders== | |||
== ''' | |||
=Skills= | |||
<br><br> | |||
{| class="wikitable" | |||
| | |||
|Total | |||
| | |||
|Total | |||
| | |||
|Total | |||
|- | |||
|Accounting (10%) | |||
| | |||
|First Aid (10%) | |||
| | |||
|Science (0%) | |||
| | |||
|- | |||
|Alertness (20%) | |||
| | |||
|Forensics (0%) | |||
| | |||
|Search (20%) | |||
| | |||
|- | |||
|Anthropology (0%) | |||
| | |||
|Heavy Weapons (0%) | |||
| | |||
|SIGINT (0%) | |||
| | |||
|- | |||
|Archeology (0%) | |||
| | |||
|History (10%) | |||
| | |||
|Stealth (10%) | |||
| | |||
|- | |||
|Art (0%): | |||
| | |||
|HUMINT (10%) | |||
| | |||
|Surgery (0%) | |||
| | |||
|- | |||
|Artillery (0%) | |||
| | |||
|Law (0%) | |||
| | |||
|Survival (10%) | |||
| | |||
|- | |||
|Athletics (30%) | |||
| | |||
|Medicine (0%) | |||
| | |||
|Swim (20%) | |||
| | |||
|- | |||
|Bureaucracy (10%) | |||
| | |||
|Melee Weapons (30%) | |||
| | |||
|Unarmed Combat (40%) | |||
| | |||
|- | |||
|Computer Science (0%) | |||
| | |||
|rowspan="2" style="vertical-align:top;"|Military Science (0%): | |||
|rowspan="2" style="vertical-align:bottom;"| | |||
|Unnatural (0%) | |||
| | |||
|- | |||
|Craft (0%) | |||
| | |||
|colspan="2"|''Foreign Languages and Other Skills:'' | |||
|- | |||
|Criminology (10%) | |||
| | |||
|Navigate (10%) | |||
| | |||
| | |||
| | |||
|- | |||
|Demolitions (0%) | |||
| | |||
|Occult (10%) | |||
| | |||
| | |||
| | |||
|- | |||
|Disguise (10%) | |||
| | |||
|Persuade (20%) | |||
| | |||
| | |||
| | |||
|- | |||
|Dodge (30%) | |||
| | |||
|Pharmacy (0%) | |||
| | |||
| | |||
| | |||
|- | |||
|Drive Auto (20%) | |||
| | |||
|Pilot (0%): | |||
| | |||
| | |||
| | |||
|- | |||
|Drive Heavy Machine (10%) | |||
| | |||
|Psychotherapy (10%) | |||
| | |||
| | |||
| | |||
|- | |||
|Firearms (20%) | |||
| | |||
|Ride (10%) | |||
| | |||
| | |||
| | |||
|- | |||
|} | |||
=Physical Injuries and Ailments= | |||
<br> | |||
<br> | |||
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | |||
=Armor and Equipment= | |||
<br> | |||
<br> | |||
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | |||
=Weapons= | |||
{| class="wikitable" | |||
| | |||
|Skill % | |||
|Base Range | |||
|Damage | |||
|Armor Piercing | |||
|Lethality | |||
|Kill Radius | |||
|Shots | |||
|- | |||
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=Personal Details, Work Performance, Special Training and Other Notes= |
Revision as of 20:31, 22 February 2018
Agent Name: | |||
Code Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | ||
---|---|---|
Bond 1 | ||
Bond 2 |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | Forensics (0%) | Search (20%) | |||
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | Navigate (10%) | ||||
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |