Difference between revisions of "Project Fallen Saint"

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(Weapons)
 
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{| class="wikitable"
 
{| class="wikitable"
 
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|Skill %
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|Skill
 
|Base Range
 
|Base Range
 
|Damage
 
|Damage
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|Shots
 
|Shots
 
|-
 
|-
 +
| Unarmed attack
 +
| Unarmed Combat
 +
|
 +
| 1D4-1
 +
| N/A
 
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|
 
|
 
|
 
|
 
|
|
+
|-
|
+
| Combat knife
 +
| Melee Weapons
 +
|
 +
| 1D6
 +
| 3
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|-
 +
| Grenade, flash-bang
 +
| Athletics
 +
| 20 m, 10 m radius
 
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|
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|
 
|
 
|
 
|
 +
|-
 +
| Grenade, fragmentation
 +
| Athletics
 +
| 20 m
 +
|
 +
| N/A
 +
| 15%
 +
| 10 m
 
|
 
|
 +
|-
 +
| Pistol, light
 +
| Firearms
 +
| 10 m
 +
| 1D8
 +
| N/A
 +
|
 
|
 
|
 +
| 7
 +
|-
 +
| Pistol, medium
 +
| Firearms
 +
| 15 m
 +
| 1D10
 +
| N/A
 +
|
 
|
 
|
 +
| 15
 
|-
 
|-
 +
| Pistol, heavy
 +
| Firearms
 +
| 20 m
 +
| 1D12
 +
| N/A
 +
|
 
|
 
|
|
+
| 10
|
 
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|
 
|
 
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|-
 
|-
|
+
| Rifle, light
|
+
| Firearms
|
+
| 100 m
|
+
| 1D12
|
+
| 3
|
+
| 10% (for burst)
|
+
|  
|
+
| 10 or 30
 
|-
 
|-
 +
| Rifle, heavy
 +
| Firearms
 +
| 150 m
 +
| 1D12+2
 +
| 5
 +
| 10% (for burst)
 
|
 
|
|
+
| 10 or 20
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 +
| Submachine Gun
 +
| Firearms
 +
| 50 m
 +
| 1D10
 +
| N/A
 +
| 10% (for burst)
 
|
 
|
|
+
| 30
|
 
|
 
|
 
|
 
|
 
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|-
 
|-
 
|}
 
|}
  
 
=Personal Details, Work Performance, Special Training and Other Notes=
 
=Personal Details, Work Performance, Special Training and Other Notes=

Latest revision as of 13:32, 22 February 2018

Agent Name:
Code Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma

Derived Attributes[edit]

Current Maximum
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Bond 1
Bond 2

Motivations and Mental Disorders[edit]

Skills[edit]



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) Forensics (0%) Search (20%)
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%)
Athletics (30%) Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) Unarmed Combat (40%)
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) Navigate (10%)
Demolitions (0%) Occult (10%)
Disguise (10%) Persuade (20%)
Dodge (30%) Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) Ride (10%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.


Weapons[edit]

Skill Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed attack Unarmed Combat 1D4-1 N/A
Combat knife Melee Weapons 1D6 3
Grenade, flash-bang Athletics 20 m, 10 m radius
Grenade, fragmentation Athletics 20 m N/A 15% 10 m
Pistol, light Firearms 10 m 1D8 N/A 7
Pistol, medium Firearms 15 m 1D10 N/A 15
Pistol, heavy Firearms 20 m 1D12 N/A 10
Rifle, light Firearms 100 m 1D12 3 10% (for burst) 10 or 30
Rifle, heavy Firearms 150 m 1D12+2 5 10% (for burst) 10 or 20
Submachine Gun Firearms 50 m 1D10 N/A 10% (for burst) 30

Personal Details, Work Performance, Special Training and Other Notes[edit]