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=== Virtues === | === Virtues === | ||
'''Hermetic Maga''' (free, social), | '''Hermetic Maga''' (free, social) | ||
The Gift | |||
Hermetic Magus | |||
Master Bard: | |||
Major, Social Status | |||
The character has spent at least nine | |||
years of study at a bardic school and is a | |||
master of the trade, called an Anruth. He has a teaching position at a prestigious school, or else an official position with an Irish clan chief; either way this earns him a Local Reputation at level 3. If resident at a school, he has an obligation to teach for at least two seasons a year; if he works for a lord, two seasons are instead spent composing praise poems and stories for his patron. The character should be at least 25 years old, and must have a Profession: Storyteller or Poet of at least 5, and also a 5 in at least one of Area Lore, Organization Lore, Faerie Lore, or Magic Lore. You can spend experience points on Arcane Abilities at character creation, and have an extra 240 experience points to spend on Art of Memory, Profession: Storyteller, Profession: Poet, any Area | |||
Lore, any Organization Lore, Faerie Lore, | |||
or Magic Lore. (This is the Irish equivalent of the Magister in Artibus Virtue) | |||
COMMON SENSE | |||
Minor, General Whenever you are about to do something contrary to what is sensible in the game setting,common sense (the story guide) alerts you to the error. This is an excellent Virtue for a beginning player, as it legitimizes any help the story guide may give. | |||
=== Flaws === | === Flaws === |
Revision as of 15:14, 6 March 2018
Story Record | Grimoire | Laboratory |
Vital Statistics
- Size: 0
- Age: 25 (25)
- Decrepitude: 0
- Warping Score: 0
- Confidence: 2
- Sigil:
Characteristics | Score |
Int | +2 |
Per | +1 |
Pre | +2 |
Com | +1 |
Str | -2 |
Sta | +2 |
Dex | +0 |
Qik | -1 |
Personality | Reputation | ||
Mischievous | +2 | ||
Overconfident | +3 | ||
Sociable | +2 |
Virtues and Flaws
Virtues
Hermetic Maga (free, social) The Gift Hermetic Magus Master Bard: Major, Social Status The character has spent at least nine years of study at a bardic school and is a master of the trade, called an Anruth. He has a teaching position at a prestigious school, or else an official position with an Irish clan chief; either way this earns him a Local Reputation at level 3. If resident at a school, he has an obligation to teach for at least two seasons a year; if he works for a lord, two seasons are instead spent composing praise poems and stories for his patron. The character should be at least 25 years old, and must have a Profession: Storyteller or Poet of at least 5, and also a 5 in at least one of Area Lore, Organization Lore, Faerie Lore, or Magic Lore. You can spend experience points on Arcane Abilities at character creation, and have an extra 240 experience points to spend on Art of Memory, Profession: Storyteller, Profession: Poet, any Area Lore, any Organization Lore, Faerie Lore, or Magic Lore. (This is the Irish equivalent of the Magister in Artibus Virtue) COMMON SENSE Minor, General Whenever you are about to do something contrary to what is sensible in the game setting,common sense (the story guide) alerts you to the error. This is an excellent Virtue for a beginning player, as it legitimizes any help the story guide may give.
Flaws
Overconfident (major, personality), Tormenting Master (major, story), Twilight Prone (major, hermetic), Busybody (minor, personality)
Abilities
Name | Speciality | Score | XP |
Awareness | alertness | 2 | 15 |
Charm | first impressions | 3 | 30 |
Concentration | spells | 2 | 15 |
Folk Ken | magi | 2 | 15 |
Intrigue | plotting | 2 | 15 |
Native Language (Irish) | storytelling | 5 | 75 |
Stealth | sneaking | 2 | 15 |
Artes Liberals | Rhetoric | 1 | 5 |
Dead Language (Latin) | hermetic usage | 4 | 50 |
Code of Hermes | mundane relations | 2 | 15 |
Magic Theory | inventing spells | 3 | 30 |
Parma Magica | Mentem | 1 | 5 |
Magic
Arts
Art | Score | XP |
Creo | 08 | 36 |
Intelligo | 00 | 00 |
Muto | 03 | 06 |
Perdo | 00 | 00 |
Rego | 09 | 45 |
Animal | 00 | 00 |
Aquam | 00 | 00 |
Auram | 00 | 00 |
Corpus | 00 | 00 |
Herbam | 00 | 00 |
Ignem | 00 | 00 |
Imaginem | 16 | 93/139.5 |
Mentem | 00 | 00 |
Terram | 00 | 00 |
Vim | 00 | 00 |
Spells
Summary of Aoife’s spells below. See her grimoire for the full spell descriptions.
Corpus Spells
Name | CT | Level | Range | Duration | Target | Mastery | Short Description |
Blink Step | +12 | ReCo 10 | Personal | Momentary | Individual | 1 (Still Casting) | Teleport 5 paces away |
Freedom From the Earth | +12 | ReCo 15 | Personal | Sun | Individual | 1 (Still Casting) | Fly as you will as fast as smoke can rise |
Imaginem Spells
Name | CT | Level | Range | Duration | Target | Mastery | Short Description |
Aura of Ennobled Presence | +22 | MuIm 10 | Touch | Sun | Individual | 1 (Quiet Casting) | +3 to influence, lead or convince others |
Disguise of the Transformed Image | +22 | MuIm 15 | Touch | Sun | Individual | 1 (Quiet Casting) | Disguise a person as another person |
Image from the Wizard Torn | +19 | ReIm 30 | Sight | Concentration | Individual | 1 (Quiet Casting) | Astral projection! |
Merry Band of the Blind | +27 | CrIm 15 | Voice | Diameter | Group | 1 (Fast Casting) | Conjure illusory blindfolds upon a group of people |
Summoning the Distant Image | +19 | InIm 25 | AC | Concentration | Room | 1 (Penetration) | Scry upon a distant place |
Veil of Invisibility | +19 | PeIm 15 | Touch | Sun | Individual | 1 (Quiet Casting) | Turn a person invisible – apart from their shadow |
Terram Spells
Name | CT | Level | Range | Duration | Target | Mastery | Short Description |
Unseen Porter | +12 | ReTe 10 | Voice | Concentration | Individual | 1 (Silent Casting) | Move an inanimate object as if a very strong person was carrying it |