Difference between revisions of "Krystal"
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== Skills == | == Skills == | ||
− | + | Acrobatics+1 | |
+ | Animal Handling+2 | ||
+ | *Arcana+3 | ||
+ | Athletics-1 | ||
+ | *Deception+4 | ||
+ | History+1 | ||
+ | Insight+2 | ||
+ | Intimidation+2 | ||
+ | Investigation+1 | ||
+ | Medicine+2 | ||
+ | Nature+1 | ||
+ | *Perception+4 | ||
+ | Performance+2 | ||
+ | Persuasion+2 | ||
+ | *Religion+3 | ||
+ | Sleight of Hand+1 | ||
+ | Stealth+1 | ||
+ | *Survival+4 | ||
== Tools and Languages == | == Tools and Languages == |
Revision as of 10:24, 14 March 2018
A character in the Rahasia campaign.
Contents
Name
- Class: Warlock
- Race: High Elf
- Alignment:Neutral
- Background: The Haunted One
- Proficiency Bonus:+2
Personality and History
- Personality: I don’t run from evil. Evil runs from me. I expect danger around every corner.
- Ideal: I’ll stop the spirits that haunt me or die trying.
- Bond: There’s evil in me, I can feel it. It must never be set free.
- Flaw:I talk to spirits that no one else can see.
Attributes
- STR 8 (-1)
- DEX 12 (+1)
- CON 13 (+1)
- INT 13 (+1)
- WIS 14 (+2)
- CHA 15 (+2)
Saves
(* = proficiency)
- STR - 1
- DEX +1
- CON +1
- INT +1
- WIS +4
- CHA +4
Advantage on Saving Throws(against being charmed, and magic can’t put you to sleep)
Skills
Acrobatics+1 Animal Handling+2
- Arcana+3
Athletics-1
- Deception+4
History+1 Insight+2 Intimidation+2 Investigation+1 Medicine+2 Nature+1
- Perception+4
Performance+2 Persuasion+2
- Religion+3
Sleight of Hand+1 Stealth+1
- Survival+4
Tools and Languages
Traits and Abilities
Combat
- HP:
- Hit Dice:
- AC:
- Initiative:
- Movement:
- Attack:
Equipment and Treasure
Spellcasting
- Spell attack: +X
- Spell DC: X
- 1st level (X slots / day)
- 2nd level (Y slots / day)