Krystal: Difference between revisions
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== Skills == | == Skills == | ||
Acrobatics+1 | *Acrobatics+1 | ||
Animal Handling+2 | *Animal Handling+2 | ||
*Arcana+3 | *Arcana*+3 | ||
Athletics-1 | *Athletics-1 | ||
*Deception+4 | *Deception*+4 | ||
History+1 | *History+1 | ||
Insight+2 | *Insight+2 | ||
Intimidation+2 | *Intimidation+2 | ||
Investigation+1 | *Investigation+1 | ||
Medicine+2 | *Medicine+2 | ||
Nature+1 | *Nature+1 | ||
*Perception+4 | *Perception*+4 | ||
Performance+2 | *Performance+2 | ||
Persuasion+2 | *Persuasion+2 | ||
*Religion+3 | *Religion*+3 | ||
Sleight of Hand+1 | *Sleight of Hand+1 | ||
Stealth+1 | *Stealth+1 | ||
*Survival+4 | *Survival*+4 | ||
== Tools and Languages == | == Tools and Languages == |
Revision as of 17:27, 14 March 2018
A character in the Rahasia campaign.
Name
- Class: Warlock
- Race: High Elf
- Alignment:Neutral
- Background: The Haunted One
- Proficiency Bonus:+2
Personality and History
- Personality: I don’t run from evil. Evil runs from me. I expect danger around every corner.
- Ideal: I’ll stop the spirits that haunt me or die trying.
- Bond: There’s evil in me, I can feel it. It must never be set free.
- Flaw:I talk to spirits that no one else can see.
Attributes
- STR 8 (-1)
- DEX 12 (+1)
- CON 13 (+1)
- INT 13 (+1)
- WIS 14 (+2)
- CHA 15 (+2)
Saves
(* = proficiency)
- STR - 1
- DEX +1
- CON +1
- INT +1
- WIS +4
- CHA +4
Advantage on Saving Throws(against being charmed, and magic can’t put you to sleep)
Skills
- Acrobatics+1
- Animal Handling+2
- Arcana*+3
- Athletics-1
- Deception*+4
- History+1
- Insight+2
- Intimidation+2
- Investigation+1
- Medicine+2
- Nature+1
- Perception*+4
- Performance+2
- Persuasion+2
- Religion*+3
- Sleight of Hand+1
- Stealth+1
- Survival*+4
Tools and Languages
Traits and Abilities
Combat
- HP:
- Hit Dice:
- AC:
- Initiative:
- Movement:
- Attack:
Equipment and Treasure
Spellcasting
- Spell attack: +X
- Spell DC: X
- 1st level (X slots / day)
- 2nd level (Y slots / day)