Taker Template: Difference between revisions

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[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page
[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page


=TAKER INFO=
==TAKER INFO==
'''Taker Name:'''
'''Taker Name:'''
<br/>'''Crew:'''
<br/>'''Crew:'''
Line 53: Line 53:




=THREATS=
==THREATS==
'''PHYSICAL-'''
'''PHYSICAL-'''
                   HEAD
                   HEAD
Line 89: Line 89:




=GEAR=
==GEAR==
Backpack
'''''Backpack'''''
*Upkeep 1
*Upkeep 1
*Charges - Static
*Charges - Static
Line 96: Line 96:
*Qualities - Essential, Static
*Qualities - Essential, Static


Rations
'''''Rations'''''
*Upkeep 1
*Upkeep 1
*Charges - 10
*Charges - 10
Line 102: Line 102:
*Qualities - Essential, Addictive, Charged
*Qualities - Essential, Addictive, Charged


'''Item Template (replace this with item name)'''
'''''Item Template (replace this with item name)'''''
*Upkeep  
*Upkeep  
*Charges - 10
*Charges - 10
Line 110: Line 110:




=UPKEEP=
==UPKEEP==
Sustenance
'''Sustenance'''
*
*Survival
*
*Rent
*
*Dependents
Maintenance
<br/>'''Maintenance'''
*
*Equipment
*
*Purchase
*
*Pro. Dev.
Incidentals
<br/>'''Incidentals'''
*
*Health
*
*Humanity
*
*Favors
<br/>Break Point =
<br/>'''''Break Point ='''''
<br/>Projected Earnings =  
<br/>'''''Projected Earnings ='''''




=RETIREMENT MILESTONES=
==RETIREMENT MILESTONES==
# First Milestone (Savings: 0)
# ''First Milestone'' (Savings: 0)
# Second Milestone (Savings: 0)
# ''Second Milestone'' (Savings: 0)
# Final Milestone (Savings: 0)
# ''Final Milestone'' (Savings: 0)




==BOUNTY BANK==
==BOUNTY BANK==

Revision as of 02:36, 29 March 2018

Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page

TAKER INFO

Taker Name:
Crew:
Spots:

  • Weak -
  • Soft -
  • Tough -


POTENTIAL AND SKILLS

STR 1
(Haul: 1/STR score)

  • Unarmed
  • Melee
  • Resistance

SPD 1

  • Shoot
  • Stealth
  • Athletics

ADP 1
(Refresh: 1/ADP score)

  • Awareness
  • Self-Control
  • Scavenging
  • Drive
  • Criminality

INT 1

  • Foresight
  • Research
  • Mechanics
  • First Aid
  • Profession

CHA 1

  • Networking
  • Persuasion
  • Sensitivity
  • Deception
  • Intimidation
  • Leadership

WIL 1
(Will remaining 1/1)


DEPENDENTS

Number of Dependents equal to CHA. [_][_][_]


REFERENCES

Number of References equal to CHA. [_][_][_]


THREATS

PHYSICAL-

                 HEAD
                  10
               [_][_][_]
               [_][_][_]
               [_][_][_]
                  [_]
   R.ARM         TORSO        L.ARM
    5             7-9           6            
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
          R.LEG        L.LEG
           1-2          3-4
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]

_ = Open, no damage
-/ = Stun
X = Kill


HUMANITY-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage


GEAR

Backpack

  • Upkeep 1
  • Charges - Static
  • Effect - Taker can carry STR in Haul and personal gear.
  • Qualities - Essential, Static

Rations

  • Upkeep 1
  • Charges - 10
  • Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
  • Qualities - Essential, Addictive, Charged

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -


UPKEEP

Sustenance

  • Survival
  • Rent
  • Dependents


Maintenance

  • Equipment
  • Purchase
  • Pro. Dev.


Incidentals

  • Health
  • Humanity
  • Favors


Break Point =
Projected Earnings =


RETIREMENT MILESTONES

  1. First Milestone (Savings: 0)
  2. Second Milestone (Savings: 0)
  3. Final Milestone (Savings: 0)


BOUNTY BANK