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[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page | [[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page | ||
=TAKER INFO= | ==TAKER INFO== | ||
'''Taker Name:''' | '''Taker Name:''' | ||
<br/>'''Crew:''' | <br/>'''Crew:''' | ||
Line 53: | Line 53: | ||
=THREATS= | ==THREATS== | ||
'''PHYSICAL-''' | '''PHYSICAL-''' | ||
HEAD | HEAD | ||
Line 89: | Line 89: | ||
=GEAR= | ==GEAR== | ||
Backpack | '''''Backpack''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
*Charges - Static | *Charges - Static | ||
Line 96: | Line 96: | ||
*Qualities - Essential, Static | *Qualities - Essential, Static | ||
Rations | '''''Rations''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
*Charges - 10 | *Charges - 10 | ||
Line 102: | Line 102: | ||
*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
'''Item Template (replace this with item name)''' | '''''Item Template (replace this with item name)''''' | ||
*Upkeep | *Upkeep | ||
*Charges - 10 | *Charges - 10 | ||
Line 110: | Line 110: | ||
=UPKEEP= | ==UPKEEP== | ||
Sustenance | '''Sustenance''' | ||
* | *Survival | ||
* | *Rent | ||
* | *Dependents | ||
Maintenance | <br/>'''Maintenance''' | ||
* | *Equipment | ||
* | *Purchase | ||
* | *Pro. Dev. | ||
Incidentals | <br/>'''Incidentals''' | ||
* | *Health | ||
* | *Humanity | ||
* | *Favors | ||
<br/>Break Point = | <br/>'''''Break Point =''''' | ||
<br/>Projected Earnings = | <br/>'''''Projected Earnings =''''' | ||
=RETIREMENT MILESTONES= | ==RETIREMENT MILESTONES== | ||
# First Milestone (Savings: 0) | # ''First Milestone'' (Savings: 0) | ||
# Second Milestone (Savings: 0) | # ''Second Milestone'' (Savings: 0) | ||
# Final Milestone (Savings: 0) | # ''Final Milestone'' (Savings: 0) | ||
==BOUNTY BANK== | ==BOUNTY BANK== |
Revision as of 02:36, 29 March 2018
Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page
TAKER INFO
Taker Name:
Crew:
Spots:
- Weak -
- Soft -
- Tough -
POTENTIAL AND SKILLS
STR 1
(Haul: 1/STR score)
- Unarmed
- Melee
- Resistance
SPD 1
- Shoot
- Stealth
- Athletics
ADP 1
(Refresh: 1/ADP score)
- Awareness
- Self-Control
- Scavenging
- Drive
- Criminality
INT 1
- Foresight
- Research
- Mechanics
- First Aid
- Profession
CHA 1
- Networking
- Persuasion
- Sensitivity
- Deception
- Intimidation
- Leadership
WIL 1
(Will remaining 1/1)
DEPENDENTS
Number of Dependents equal to CHA. [_][_][_]
REFERENCES
Number of References equal to CHA. [_][_][_]
THREATS
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
-/ = Stun
X = Kill
HUMANITY-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage
GEAR
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Item Template (replace this with item name)
- Upkeep
- Charges - 10
- Effect -
- Qualities -
- Upgrades -
UPKEEP
Sustenance
- Survival
- Rent
- Dependents
Maintenance
- Equipment
- Purchase
- Pro. Dev.
Incidentals
- Health
- Humanity
- Favors
Break Point =
Projected Earnings =
RETIREMENT MILESTONES
- First Milestone (Savings: 0)
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)