Difference between revisions of "Christoph Tierny"
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==Lifepaths== | ==Lifepaths== | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
− | ==Beliefs and Traits== | + | ==Beliefs, Traits and Instincts== |
+ | <pre> | ||
+ | Traits | ||
+ | --------------------------------------------- | ||
+ | Born on the Wheel | ||
+ | Bright Mark | ||
+ | Psych Code | ||
+ | Causist | ||
+ | Affinity for Business | ||
+ | Merchant Fleet Captain | ||
+ | Fearless | ||
+ | Hard-Nosed | ||
+ | |||
+ | Beliefs | ||
+ | --------------------------------------------- | ||
+ | Religion is B.S. | ||
+ | Virtuous Circles | ||
+ | I know best. | ||
+ | |||
+ | Instincts | ||
+ | --------------------------------------------- | ||
+ | Get the facts. | ||
+ | Scan everybody. | ||
+ | Fry Their Brains (with Psychology!). | ||
+ | |||
+ | </pre> | ||
+ | ==Montmorency== | ||
+ | |||
+ | ==Lifepaths== | ||
+ | <pre> | ||
+ | Years Res Circles Stat + Skill General Traits | ||
+ | Born to the League 10 2 1 0 4 2 | ||
+ | Setting Jump 1 | ||
+ | Foundation Student 7 1 1 M,P 8 1 | ||
+ | Setting Jump 2 | ||
+ | Companion 8 1 1 M 7 2 | ||
+ | Ravilar 5 2 1 M 5 1 | ||
+ | Setting Jump 1 | ||
+ | Agent 6 2 1 M/P 8 1 | ||
+ | Advocate 6 2 1 M 6 1 | ||
+ | ---------------------------------------------------------------- | ||
+ | 46 10 6 +5M,+1P 34 4 8 | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | ==Stats== | ||
+ | <pre> | ||
+ | Will 5 | ||
+ | Perception 6 | ||
+ | Agility 4 | ||
+ | Speed 3 | ||
+ | Power 2 | ||
+ | Forte 4 | ||
+ | |||
+ | Steel 6 | ||
+ | |||
+ | Wounds | ||
+ | ------------------ | ||
+ | Mortal 9 | ||
+ | Superficial 3 | ||
+ | Injured 5 | ||
+ | Maimed 7 | ||
+ | |||
+ | <\pre> | ||
+ | |||
+ | ==SKills== | ||
+ | <pre> | ||
+ | Pts Stat Total | ||
+ | Advanced Math 1 3 3 | ||
+ | Astronomy 1 3 3 | ||
+ | Blackmail-Wise 1 3 3 | ||
+ | Bribe-Wise 1 3 3 | ||
+ | Composition 1 3 3 | ||
+ | Doctrine 1 3 3 | ||
+ | Etiquette 1 2 2 | ||
+ | Extortion 3 2 4 | ||
+ | Frame-Wise 1 3 3 | ||
+ | History 1 3 3 | ||
+ | Intimidation 1 2 2 | ||
+ | Investigative Logic 3 2 4 | ||
+ | League Court-Wise 2 3 4 | ||
+ | League Law 2 3 4 | ||
+ | Obscure History 1 3 3 | ||
+ | Persuasion 3 2 4 | ||
+ | Propaganda 2 2 3 | ||
+ | Psychologist-Wise 1 3 3 | ||
+ | Research 2 3 4 | ||
+ | Rhetoric 2 2 3 | ||
+ | Security Rigging 1 3 3 | ||
+ | Signals 1 3 3 | ||
+ | Theremin 1 2 2 | ||
+ | Bureaucracy 1 2 2 | ||
+ | Close Combat 3 2 4 | ||
+ | </pre> | ||
+ | |||
+ | ==Circles== | ||
+ | <pre> | ||
+ | Circles | ||
+ | ----------------------------- | ||
+ | Christoph 2 | ||
+ | Merchant League 3 | ||
+ | Illegal Music 1 | ||
+ | |||
+ | |||
+ | Circles 2 | ||
+ | |||
+ | Resources 8 | ||
+ | |||
+ | Gear | ||
+ | ---------------------------- | ||
+ | Gun: Stet + Concealable + Superior | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | ==Beliefs, Traits, and Instincts== | ||
+ | <pre> | ||
+ | Traits | ||
+ | --------------------------------- | ||
+ | Capitalist at Heart | ||
+ | Bright Mark | ||
+ | Ear for Voices | ||
+ | Cold-blooded | ||
+ | Cog in the Machine | ||
+ | Charismatic | ||
+ | Clinical | ||
+ | |||
+ | Beliefs | ||
+ | --------------------------------- | ||
+ | Everybody has dirty secrets. | ||
+ | Stay loyal to my employer and I | ||
+ | will be protected | ||
+ | Stay in the background and you | ||
+ | won't be hurt. | ||
+ | |||
+ | Instincts | ||
+ | --------------------------------- | ||
+ | Watch the exits. | ||
+ | Be one step ahead of your boss. | ||
+ | Double-check facts. | ||
+ | |||
+ | </pre> |
Revision as of 01:32, 8 October 2006
Contents
Lifepaths
Years Res Circles Stat + Skill General Traits Born to Fire 9 1 1 3 1 Setting Jump 1 Foundation Student 8 1 1 M,P 8 1 Psychologist 6 1 1 M/P 7 2 Setting Jump 1 Commentariat 5 2 1 M/P 6 1 Merchant 6 3 1 5 Magnate 8 3 2 - 6 1 2 Chief Exec 6 3 2 M/P 3 2 1 Chief Exec 6 3 2 M/P 3 2 1 ------------------------------------------------------- 56 17 11 +5 M,+1 P 38 8 9
Stats
Will 6 Perception 6 Agility 3 Speed 3 Power 2 Forte 4 Steel 7 Wounds Mortal 9 Superficial 3 Injured 5 Maimed 7
Skills
Pts Stat Total Advanced Math 1 3 3 Bargaining 1 3 3 Commodities-Wise 1 3 3 Competition-Wise 1 3 3 Composition 1 3 3 Conspicuous 1 3 3 Dissent-Wise 1 3 3 Goods-Wise 1 3 3 History 1 3 3 Inconspicuous 1 3 3 Journalism 1 3 3 Magnate-Wise 2 3 4 Persuasion 2 3 4 Propaganda 4 3 6 Psychohistory 1 3 3 Psychologist-Wise 1 3 3 Psychology 4 3 6 Research 4 3 6 Rhetoric 4 3 6 Services-Wise 1 3 3 Tariff-Wise 1 3 3 Trade-Wise 1 3 3 Traveler-Wise 1 3 3 Treaty-Wise 1 3 3 Administration 1 3 3 Current Events-Wise 1 3 3 Command 1 3 3 Cult-Wise 1 3 3 Finance 4 3 6
Circles
Circles Born on the Wheel +1 1 Merchant League 3 Merchant Fleet 2 Planetwide Rep 3 Psychologist +1d 2 CAO (Complicated) 1 Montemorency 2 Illegal Music 1 Circles 3 Resources 16 Gear Ship: Civilian Intergalactic Hammer, “Burning Spear”. Circles ---------------------------------------------------------------------------- Born on the Wheel Relationship with others born on the wheel. Merchant League Christoph is the head of a major division in the League, heading up HR and IT – infrastructure cost centers. As part of HR, he works with the militia. Merchant Fleet Christoph has a ship at his disposal, personally owned. Planetwide Rep Christoph's Merchant League position gives him a planet wide reputation. Psychologist Christoph identifies heavily with his background as a Psychologist, and maintains contacts there. CAO The CAO was his mentor, and brought him into business. Montemorency Montemorency is his second in the Merchant League. Illegal Music Christoph is a big fan of the illegal music clubs.
Beliefs, Traits and Instincts
Traits --------------------------------------------- Born on the Wheel Bright Mark Psych Code Causist Affinity for Business Merchant Fleet Captain Fearless Hard-Nosed Beliefs --------------------------------------------- Religion is B.S. Virtuous Circles I know best. Instincts --------------------------------------------- Get the facts. Scan everybody. Fry Their Brains (with Psychology!).
Montmorency
Lifepaths
Years Res Circles Stat + Skill General Traits Born to the League 10 2 1 0 4 2 Setting Jump 1 Foundation Student 7 1 1 M,P 8 1 Setting Jump 2 Companion 8 1 1 M 7 2 Ravilar 5 2 1 M 5 1 Setting Jump 1 Agent 6 2 1 M/P 8 1 Advocate 6 2 1 M 6 1 ---------------------------------------------------------------- 46 10 6 +5M,+1P 34 4 8
Stats
Will 5 Perception 6 Agility 4 Speed 3 Power 2 Forte 4 Steel 6 Wounds ------------------ Mortal 9 Superficial 3 Injured 5 Maimed 7 <\pre> ==SKills== <pre> Pts Stat Total Advanced Math 1 3 3 Astronomy 1 3 3 Blackmail-Wise 1 3 3 Bribe-Wise 1 3 3 Composition 1 3 3 Doctrine 1 3 3 Etiquette 1 2 2 Extortion 3 2 4 Frame-Wise 1 3 3 History 1 3 3 Intimidation 1 2 2 Investigative Logic 3 2 4 League Court-Wise 2 3 4 League Law 2 3 4 Obscure History 1 3 3 Persuasion 3 2 4 Propaganda 2 2 3 Psychologist-Wise 1 3 3 Research 2 3 4 Rhetoric 2 2 3 Security Rigging 1 3 3 Signals 1 3 3 Theremin 1 2 2 Bureaucracy 1 2 2 Close Combat 3 2 4
Circles
Circles ----------------------------- Christoph 2 Merchant League 3 Illegal Music 1 Circles 2 Resources 8 Gear ---------------------------- Gun: Stet + Concealable + Superior
Beliefs, Traits, and Instincts
Traits --------------------------------- Capitalist at Heart Bright Mark Ear for Voices Cold-blooded Cog in the Machine Charismatic Clinical Beliefs --------------------------------- Everybody has dirty secrets. Stay loyal to my employer and I will be protected Stay in the background and you won't be hurt. Instincts --------------------------------- Watch the exits. Be one step ahead of your boss. Double-check facts.