Difference between revisions of "Voyages Of The Blue Rosie"
LatinaBunny (talk | contribs) (→Character Generation Rules) |
LatinaBunny (talk | contribs) (→Character Generation Rules) |
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==Character Generation Rules== | ==Character Generation Rules== | ||
+ | Link to the [https://freeronin.com/gr_files/Blue-Rose-AGE-Character-Sheet-color.pdf Character Sheet] | ||
− | 1.) Come up with a character concept | + | 1.) Come up with a character concept. |
− | 2.) Determine abilities. | + | 2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.) |
3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals). | 3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals). | ||
− | 4.) Determine background | + | 4.) Determine background. |
− | 5.) Choose a class | + | 5.) Choose a class (adept, expert, or warrior) |
6.) Pick your character’s equipment. | 6.) Pick your character’s equipment. |
Revision as of 02:32, 2 May 2018
Premise
(placeholder): You are privateers going on many adventures to achieve your goals.
General information
Places
Peoples
NPCs
Rules
Character Generation Rules
Link to the Character Sheet
1.) Come up with a character concept.
2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)
3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).
4.) Determine background.
5.) Choose a class (adept, expert, or warrior)
6.) Pick your character’s equipment.
7.) Calculate Defense and Speed (for combat purposes).
8.) Pick a name.
9.) Choose your character’s Goals and personality.
10.) Determine Hero’s Relationships.
Detailed Character Aspects
Abilities
Ability Focuses
Backgrounds
Classes
Talents
Arcana
Sorcery
General Rules
Ability Test = 3D6 + Ability + Focus
It's always 3D6 when it comes to Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!
Doubles rolled (on some type of tests) generate Stunt Points, which allows you to pull off various special moves. :)
Two of the dice should be one color, and the third a different color.
The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), measuring degrees of success, and breaking ties.
Combat Rules
Arcana Rules
Equipment
Characters
Players / Characters:
1) ajdynon /
2) squidheadjax /
3) Andrensath /
4) Alvyn /
5) Shawn_Hagen /