Difference between revisions of "Voyages Of The Blue Rosie:Abilities"

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(Your character is defined by nine abilities:)
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'''Constitution''' : overall health, fortitude, and resistance to harm
 
'''Constitution''' : overall health, fortitude, and resistance to harm
  
'''Dexterity''' : agility, coordination, and quickness
+
'''Dexterity''' : agility, coordination, and speed
  
'''Fighting''' : combat skills with heavier weapons (like axes and spears)
+
'''Fighting''' : combat skills with more heavier weapons (like axes and spears)
  
 
'''Intelligence''' : Smarts, knowledge, and education
 
'''Intelligence''' : Smarts, knowledge, and education
  
'''Perception''' : use of all of the senses, and able to notice and interpret things  
+
'''Perception''' : use of all of your senses, and to notice things  
  
 
'''Strength''' : muscle power
 
'''Strength''' : muscle power
  
'''Willpower''' : mental toughness, discipline, and confidence
+
'''Willpower''' : mental endurance, discipline, and confidence
  
 
For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table.
 
For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table.

Revision as of 02:34, 2 May 2018

Go back to [Voyages of the Blue Rosie]

Your character is defined by nine abilities:

Accuracy : precision for both finesse weapons (like rapiers) and ranged weapons (like bows)

Communication : social and communication skills and the ability to deal with others

Constitution : overall health, fortitude, and resistance to harm

Dexterity : agility, coordination, and speed

Fighting : combat skills with more heavier weapons (like axes and spears)

Intelligence : Smarts, knowledge, and education

Perception : use of all of your senses, and to notice things

Strength : muscle power

Willpower : mental endurance, discipline, and confidence

For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table. (GM will add this info in soon.)

Go back to [Voyages of the Blue Rosie]