Difference between revisions of "Voyages Of The Blue Rosie:Abilities"
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LatinaBunny (talk | contribs) (→Your character is defined by nine abilities:) |
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'''Constitution''' : overall health, fortitude, and resistance to harm | '''Constitution''' : overall health, fortitude, and resistance to harm | ||
− | '''Dexterity''' : agility, coordination, and | + | '''Dexterity''' : agility, coordination, and speed |
− | '''Fighting''' : combat skills with heavier weapons (like axes and spears) | + | '''Fighting''' : combat skills with more heavier weapons (like axes and spears) |
'''Intelligence''' : Smarts, knowledge, and education | '''Intelligence''' : Smarts, knowledge, and education | ||
− | '''Perception''' : use of all of | + | '''Perception''' : use of all of your senses, and to notice things |
'''Strength''' : muscle power | '''Strength''' : muscle power | ||
− | '''Willpower''' : mental | + | '''Willpower''' : mental endurance, discipline, and confidence |
For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table. | For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table. |
Revision as of 02:34, 2 May 2018
Go back to [Voyages of the Blue Rosie]
Your character is defined by nine abilities:
Accuracy : precision for both finesse weapons (like rapiers) and ranged weapons (like bows)
Communication : social and communication skills and the ability to deal with others
Constitution : overall health, fortitude, and resistance to harm
Dexterity : agility, coordination, and speed
Fighting : combat skills with more heavier weapons (like axes and spears)
Intelligence : Smarts, knowledge, and education
Perception : use of all of your senses, and to notice things
Strength : muscle power
Willpower : mental endurance, discipline, and confidence
For randomization of character creation, roll 3d6 and add the results for each ability. To determine the starting ability, you look match the result to a table. (GM will add this info in soon.)
Go back to [Voyages of the Blue Rosie]