Krystal of Ason: Difference between revisions
Jump to navigation
Jump to search
Line 72: | Line 72: | ||
==Spells and Features and Feats== | ==Spells and Features and Feats== | ||
*'''Feat''': Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement. | |||
*Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus | |||
*Martial Arts | |||
**You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons. | |||
**You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons. | |||
**When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action. | |||
*Feature: Guild Membership | |||
==Weapons and Armor== | ==Weapons and Armor== |
Revision as of 01:14, 16 May 2018
Stat Block
STR | DEX | CON | INT | WIS | CHA |
13 | 16 | 12 | 10 | 16 | 8 |
+1 | +3 | +1 | +0 | +3 | -1 |
- Level: 1
- Race: Human
- Class: Monk
- Subclass:
- Alignment:
- Background: Guild Artisan
- Proficiency bonus: +2
- Total Hit Points: 9
- Hit Dice: 1d8
- Passive Perception: 0
- Armor Class: 16
- Personality: I always put my all into my work - I can never try to do less.
- Ideal: However they came, talents like mine have to be pushed to their highest levels.
- Bond: My father is my greatest care.
- Flaw: I all too often assume that what comes easily to me should be easy for all.
Proficiencies and Skills
- Acrobatics (Dex) +5
- Animal Handling (Wis) +
- Arcana (Int) +
- Athletics (Str) +
- Deception (Cha) +
- History (Int) +
- Insight (Wis) +5
- Intimidation (Cha) +
- Investigation (Int) +
- Medicine (Wis) +
- Nature (Int) +
- Perception (Wis) +5
- Performance (Cha) +
- Persuasion (Cha) +1
- Religion (Int) +
- Sleight of Hand (Dex) +
- Stealth (Dex) +5
- Survival (Wis) +0
- Saving Throws: Str +3, Dex +5
- Languages: Common, Dwarvish, Simarish.
- Tools: Smith, Calligraphy.
- Training: ---
- Weapons and Armor: Simple weapons, short swords.
Spells and Features and Feats
- Feat: Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement.
- Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus
- Martial Arts
- You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons.
- You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons.
- When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action.
- Feature: Guild Membership
Weapons and Armor
Retainers, Familiars, and Mounts
Possessions, Mundane
Possessions, Treasure
Gold: