Rurik Hylar: Difference between revisions
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* 'Kristryd' - thunder cannon | * 'Kristryd' - thunder cannon | ||
** 2d6 piercing | ** +4, 2d6 piercing, 150/600, reload with BA. | ||
* Arcane magazine | * Arcane magazine | ||
** Holds 40 rounds of ammo | ** Holds 40 rounds of ammo | ||
Line 111: | Line 107: | ||
*** range 20/60 | *** range 20/60 | ||
* Light crossbow | * Light crossbow | ||
** 1d8 piercing | ** +4, 1d8 piercing, 80/320, reload with BA | ||
* Studded leather | * Studded leather | ||
** AC 14 with Dex | ** AC 14 with Dex |
Revision as of 22:52, 22 May 2018
Stat Block
STR | DEX | CON | INT | WIS | CHA | ||
10 | 15 | 15 | 14 | 10 | 12 | ||
+0 | +2 | +2 | +2 | +0 | +1 |
- Level: 1
- Race: Mountain Dwarf
- Class: Artificer
- Subclass: Gunsmith
- Alignment: Chaotic Good
- Background: Noble
- Proficiency bonus: +2
- Total Hit Points: 10
- Passive Perception: 0
- Armor Class: 0
- Personality: Common folk love me for my kindness/generosity.
- Ideal: Independence, handle myself without coddling of the family.
- Bond: Common folk must see me as a hero of the people.
- Flaw: I often bring shame to my family.
Proficiencies and Skills
- Acrobatics (Dex) +2
- Animal Handling (Wis) +0
- Arcana (Int) +4
- Athletics (Str) +0
- Deception (Cha) +3
- History (Int) +4
- Insight (Wis) +0
- Intimidation (Cha) +1
- Investigation (Int) +4
- Medicine (Wis) +0
- Nature (Int) +2
- Perception (Wis) +0
- Performance (Cha) +1
- Persuasion (Cha) +3
- Religion (Int) +2
- Sleight of Hand (Dex) +2
- Stealth (Dex) +2
- Survival (Wis) +0
- Saving Throws: Constitution and Intelligence
- Languages: Common, Dwarvish, Elvish
- Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
- Training: ---
- Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr
Spells and Features and Feats
- Spells
- Cantrips
- Mending
- Rituals
- Detect Magic
- Identify
- Cantrips
- Thunder Cannon
- See Weapons below
- Arcane Magazine
- See Weapons and Equipment below
- Magic Item Analysis
- know Detect Magic and Identify
- Can cast as rituals
- do not need material component for Identify
Weapons and Armor
- 'Kristryd' - thunder cannon
- +4, 2d6 piercing, 150/600, reload with BA.
- Arcane magazine
- Holds 40 rounds of ammo
- Produce 10 rounds after each short rest
- produce 40 rounds after each long rest
- Handaxe
- 1d6 slashing
- thrown
- range 20/60
- Light hammer
- 1d4 bludgeoning
- thrown
- range 20/60
- Light crossbow
- +4, 1d8 piercing, 80/320, reload with BA
- Studded leather
- AC 14 with Dex
- No disadvantage on Stealth
Retainers, Familiars, and Mounts
Possessions, Mundane
Possessions, Treasure
Gold: 25