DDD Konrad: Difference between revisions
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[[Dwellers in Dark Dungeons]] | [[Dwellers in Dark Dungeons]] | ||
== Konrad, Full PC == | == Konrad, Full PC == | ||
*Human Fighter | *Human Fighter 3 | ||
*XP: | *XP: 4000/8000 | ||
*Neutral | *Neutral | ||
Line 25: | Line 25: | ||
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. | Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. | ||
Combat Maneuvers: Wrestle, Stun, Disarm | Combat Maneuvers: Wrestle, Stun, Disarm | ||
Crafty: | |||
*Sneak: 11+ | |||
*Climb Walls: 11+ | |||
*Hear Noise: 11+ | |||
== Combat == | == Combat == | ||
*AC 17 | *AC 17 | ||
*HP | *HP 21 | ||
*Movement Rate 90 | *Movement Rate 90 | ||
*Initiative Modifier +2 | *Initiative Modifier +2 |
Revision as of 15:48, 2 June 2018
Konrad, Full PC
- Human Fighter 3
- XP: 4000/8000
- Neutral
Attributes
- STR 16
- INT 10
- WIS 4
- DEX 17
- CON 15
- CHA 8
Background/Languages/Knacks
Background
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
Languages
- Common
Knacks
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. Combat Maneuvers: Wrestle, Stun, Disarm Crafty:
- Sneak: 11+
- Climb Walls: 11+
- Hear Noise: 11+
Combat
- AC 17
- HP 21
- Movement Rate 90
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.
- Secondary Melee Attack:
- Primary Ranged Attack: Shortbow +4, 1d6+1 damage.
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment
- Money:
- 6GP
- Ready
- Chain Armor
- Battle Axe (+3, 1d8+3 damage.)
- Shortbow (20) (+3, 1d8+1 damage.)
- Backpack
- Packed
- 4 days trail rations
- Waterskin
- 8 Torches
- Flint & Steel