DDD Konrad: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 50: | Line 50: | ||
== Equipment == | == Equipment == | ||
*Money: | *Money: | ||
** | **around 2k GP, probably in gems or banked or something. | ||
*Ready | *Ready | ||
**Chain Armor | **Chain Armor |
Revision as of 15:49, 2 June 2018
Konrad, Full PC
- Human Fighter 3
- XP: 4000/8000
- Neutral
Attributes
- STR 16
- INT 10
- WIS 4
- DEX 17
- CON 15
- CHA 8
Background/Languages/Knacks
Background
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
Languages
- Common
Knacks
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. Combat Maneuvers: Wrestle, Stun, Disarm Crafty:
- Sneak: 11+
- Climb Walls: 11+
- Hear Noise: 11+
Combat
- AC 17
- HP 21
- Movement Rate 90
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.
- Secondary Melee Attack:
- Primary Ranged Attack: Shortbow +4, 1d6+1 damage.
- Saves:
- Petrification & Paralysis
- Poison & Death
- Breath
- Staves & Wands
- Spells
Equipment
- Money:
- around 2k GP, probably in gems or banked or something.
- Ready
- Chain Armor
- Battle Axe (+3, 1d8+3 damage.)
- Shortbow (20) (+3, 1d8+1 damage.)
- Backpack
- Packed
- 4 days trail rations
- Waterskin
- 8 Torches
- Flint & Steel