Brugar: Difference between revisions

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Str 10 Int 10 Wis 6 Dex 11 Con 16 Cha 9
[[Dwellers in Dark Dungeons]]
Burgar the Half-man
*Race Halfling
*XP: 507
*Alignment: Neutral


HP:7
AC:


Starts with the Deadly Shot Knack, dealing an extra +1 damage with ranged attacks, and the Dungeon Dweller Background.
== Attributes ==
*STR 10
*INT 10
*WIS 6
*DEX 11
*CON 16
*CHA 9


== Background/Languages/Knacks ==
Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+.
Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class.
Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls.
Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.
===Background===
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
===Languages===
===Knacks===
Deadly Shot Knack, dealing an extra +1 damage with ranged attacks
== Combat ==
*AC 3
*HP 7
*Movement Rate
*Initiative Modifier
*Attacks
**Primary Melee Attack: +1/1d6 damage (spear)
**Secondary Melee Attack:
**Primary Ranged Attack: +2/1d6+1 damage (shortbow)
*Saves:
**Petrification & Paralysis
**Poison & Death
**Breath
**Staves & Wands
**Spells
== Equipment ==
*Money:
*Readied:
Platemail
Spear
Shortbow


507 xp
*Packed
Arrows (20)
Rope
Tinderbox

Revision as of 14:52, 29 June 2018

Dwellers in Dark Dungeons Burgar the Half-man

  • Race Halfling
  • XP: 507
  • Alignment: Neutral


Attributes

  • STR 10
  • INT 10
  • WIS 6
  • DEX 11
  • CON 16
  • CHA 9

Background/Languages/Knacks

Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.


Background

Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.

Languages

Knacks

Deadly Shot Knack, dealing an extra +1 damage with ranged attacks

Combat

  • AC 3
  • HP 7
  • Movement Rate
  • Initiative Modifier
  • Attacks
    • Primary Melee Attack: +1/1d6 damage (spear)
    • Secondary Melee Attack:
    • Primary Ranged Attack: +2/1d6+1 damage (shortbow)
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Breath
    • Staves & Wands
    • Spells


Equipment

  • Money:
  • Readied:

Platemail Spear Shortbow

  • Packed

Arrows (20) Rope Tinderbox