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Revision as of 09:27, 12 July 2018
Character sheet
Name: Naric |
Title: |
Class: Elf |
Level: 3 |
Hit Points: 10 |
Armor Class: 5
|
Alignment: Neutral |
XP: 8,125 |
Sex: Male |
Age: 172 |
Height: 5'5" |
Weight: 100 lbs
|
STR 9 |
To Hit: 0 |
To Dam: 0 |
Open Doors: 0
|
DEX 14 |
AC Mod: -1 |
Initiative: +1 |
Missile Adj: +1
|
CON 13 |
HP Adj: +1 |
|
|
INT 16 |
Add Langs: 2 |
Able to read and write |
|
WIS 11 |
Save vs. Magic: 0 |
|
|
CHR 8 |
Reaction Adj: +1 |
Retainers: 3 |
Retainer Morale: 6
|
Breath Attacks |
Poison or Death |
Petrify or Paralyze |
Wands |
Spells or Spell-like Devices
|
15 |
12 |
13 |
13 |
15
|
To Hit AC:
|
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0
|
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18
|
Turn Undead:
|
1 HD |
2 HD |
3 HD |
4 HD |
5 HD |
6 HD |
7 HD |
8 HD |
9 HD |
INF*
|
3 |
5 |
7 |
9 |
11 |
- |
- |
- |
- |
-
|
Other Abilities: Turn Undead
|
Languages: Imperial, Lawful
|
Background: Professional (Merchant)
|
Skills: 4 Skill points + 1 Class + 1 General
|
First Aid: If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP. Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level. This skill can only be used once per day per patient.
|
Venturer: Can treat a Market as one Class higher for purposes of determining what’s for sale.
|
Riding: Can make melee or ranged attacks from horseback.
|
Divine Blessing: +2 to all saves.
|
Weapon Training (Scimitar): The PC can choose one weapon type not normally available to clerics and become proficient in its use.
|
Quicksilver: +1 to Initiative rolls and to avoid surprise.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
|
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Level 1: Cure Light Wounds, Light
|
Level 2: Hold Person
|
Gear |
Cost |
Weight |
Notes
|
Readied:
|
Ring of Protection +1 |
- |
- |
AC -1
|
Banded Mail |
85 |
35 |
AC 4
|
Shield |
10 |
10 |
AC -1
|
Scimitar |
15 |
4 |
1d8 damage
|
Sling |
2 |
- |
1d4 damage
|
Sling Stones (10) |
- |
5 |
|
Holy Symbol (Wooden) (6) |
6 |
- |
|
Packed:
|
Backpack |
2 |
2 |
|
Bedroll |
1 |
5 |
|
Rations (Trail) (5) |
2.5 |
5 |
|
Waterskin |
1 |
4 |
|
Lantern |
9 |
3 |
|
Oil Flast (2) |
0.2 |
2 |
|
Holy Water |
25 |
1 |
|
Total: |
158.7 |
76 lbs |
|
PP: 0
|
GP: 1
|
EP: 0
|
SP: 3
|
CP: 0
|
Character Background
Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.
Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.
When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.