Christoph Tierny: Difference between revisions
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Revision as of 03:53, 10 October 2006
For the campaign Nova Sparta
Christoph Tierny
Lifepaths
Years Res Circles Stat + Skill General Traits Born to Fire 9 1 1 3 1 Setting Jump 1 Foundation Student 8 1 1 M,P 8 1 Psychologist 6 1 1 M/P 7 2 Setting Jump 1 Commentariat 5 2 1 M/P 6 1 Merchant 6 3 1 5 Magnate 8 3 2 - 6 1 2 Chief Exec 6 3 2 M/P 3 2 1 Chief Exec 6 3 2 M/P 3 2 1 ------------------------------------------------------- 56 17 11 +5 M,+1 P 38 8 9
Stats
Will 6 Perception 6 Agility 3 Speed 3 Power 2 Forte 4 Steel 7 Wounds Mortal 9 Superficial 3 Injured 5 Maimed 7
Skills
Pts Stat Total Advanced Math 1 3 3 Bargaining 1 3 3 Commodities-Wise 1 3 3 Competition-Wise 1 3 3 Composition 1 3 3 Conspicuous 1 3 3 Dissent-Wise 1 3 3 Goods-Wise 1 3 3 History 1 3 3 Inconspicuous 1 3 3 Journalism 1 3 3 Magnate-Wise 2 3 4 Persuasion 2 3 4 Propaganda 4 3 6 Psychohistory 1 3 3 Psychologist-Wise 1 3 3 Psychology 4 3 6 Research 4 3 6 Rhetoric 4 3 6 Services-Wise 1 3 3 Tariff-Wise 1 3 3 Trade-Wise 1 3 3 Traveler-Wise 1 3 3 Treaty-Wise 1 3 3 Administration 1 3 3 Current Events-Wise 1 3 3 Command 1 3 3 Cult-Wise 1 3 3 Finance 4 3 6
Circles, Resources, and Gear
Circles Born on the Wheel +1 1 Merchant League 3 Shazney (Kerrn) 2 Planetwide Rep 3 Psychologist +1d 2 CAO (Complicated) 1 Montemorency 2 Illegal Music 1 Circles 3 Resources 16 Gear Ship: Civilian Intergalactic Hammer, “Burning Spear”. Circles ---------------------------------------------------------------------------- Born on the Wheel Relationship with others born on the wheel. Merchant League Christoph is the head of a major division in the League, heading up HR and IT – infrastructure cost centers. As part of HR, he works with the militia. Shazney Kerrn chauffeur. Planetwide Rep Christoph's Merchant League position gives him a planet wide reputation. Psychologist Christoph identifies heavily with his background as a Psychologist, and maintains contacts there. CAO The CAO was his mentor, and brought him into business. Montemorency Montemorency is his second in the Merchant League. Illegal Music Christoph is a big fan of the illegal music clubs.
Beliefs, Traits and Instincts
Traits --------------------------------------------- Born on the Wheel Bright Mark Psych Code Causist Affinity for Business Merchant Fleet Captain Fearless Hard-Nosed Human Paranoid Technical Beliefs --------------------------------------------- Religion is B.S. Virtuous Circles I know best. Instincts --------------------------------------------- Get the facts. Scan everybody. Fry Their Brains (with Psychology!).
Montmorency
Lifepaths
Years Res Circles Stat + Skill General Traits Born to the League 10 2 1 0 4 2 Setting Jump 1 Foundation Student 7 1 1 M,P 8 1 Setting Jump 2 Companion 8 1 1 M 7 2 Ravilar 5 2 1 M 5 1 Setting Jump 1 Agent 6 2 1 M/P 8 1 Advocate 6 2 1 M 6 1 ---------------------------------------------------------------- 46 10 6 +5M,+1P 34 4 8
Stats
Will 5 Perception 6 Agility 4 Speed 3 Power 2 Forte 4 Steel 6 Wounds ------------------ Mortal 9 Superficial 3 Injured 5 Maimed 7
Skills
Pts Stat Total Advanced Math 1 3 3 Astronomy 1 3 3 Blackmail-Wise 1 3 3 Bribe-Wise 1 3 3 Composition 1 3 3 Doctrine 1 3 3 Etiquette 1 2 2 Extortion 3 2 4 Frame-Wise 1 3 3 History 1 3 3 Intimidation 1 2 2 Investigative Logic 3 2 4 League Court-Wise 2 3 4 League Law 2 3 4 Obscure History 1 3 3 Persuasion 3 2 4 Propaganda 2 2 3 Psychologist-Wise 1 3 3 Research 2 3 4 Rhetoric 2 2 3 Security Rigging 1 3 3 Signals 1 3 3 Theremin 1 2 2 Bureaucracy 1 2 2 Close Combat 3 2 4
Circles, Resources, and Gear
Circles ----------------------------- Christoph 2 Merchant League 3 Illegal Music 1 Circles 2 Resources 8 Gear ---------------------------- Gun: Stet + Concealable + Superior
Beliefs, Traits, and Instincts
Traits --------------------------------- Capitalist at Heart Bright Mark Ear for Voices Cold-blooded Cog in the Machine Charismatic Clinical Human Paranoid Formal Beliefs --------------------------------- Everybody has dirty secrets. Stay loyal to my employer and I will be protected. Stay in the background and you won't be hurt. Instincts --------------------------------- Watch the exits. Be one step ahead of your boss. Double-check facts.
Shazney
Lifepaths
Years Res Circles Stat + Skill General Traits Born Kahlekesh 6 1 1 2 3 2 Solzjah 4 1 0 P 3 2 Ahnveel 3 0 0 2P 4 1 Sayerat 3 1 0 P 5 1 Shayatet 3 1 0 M/P 5 1 Setting Change 2 Murk 4 1 2 P 6 2 ------------------------------------------------------ 25 5 3 1M,6P 25 3 9
Stats
Stats ----------------- Will 3 Perception 4 Agility 6 Speed 4 Power 7 Forte 7 Steel 7 Wounds ------------------ Mortal 13 Superficial 4 Injured 7 Maimed 10
Skills
Pts Stat Total Anvil-Wise 1 2 2 Assault Weapons 2 3 4 Bargaining 1 1 1 Close Combat 3 2 4 Conflict-Wise 1 2 2 Explosives 1 2 2 Field Dressing 1 2 2 Human-Wise 1 2 2 Infiltration 2 2 3 Intimidation 1 1 1 Mercenary-Wise 1 2 2 Observation 3 2 4 Physical Training 1 2 2 Recon 1 2 2 Security Rigging 1 2 2 Soldiering 1 1 1 Squad Support Weapons 2 3 4 Zero G 1 2 2 Pilot 1 2 2 Drive 2 2 3
Circles, Resources, and Gear
Circles ----------------- Tierny 2 Solzjah 1 Winter Wolves 1 Circles 1 Resources 1 Gear ----------------- Grav Sled CEBW Fusor Anvil Armor (ACT 3)
Beliefs, Traits, and Instincts
Traits ------------------------------- Cryptic I, Solzjah Anvil Trained Quiet Krav Magah Trained No Nonsense Bioengineered Kerrn Accent Massive Stature Not Easy Being Green Super IgE FUGAZI Seen It All Beliefs ------------------------------- I must rely on myself. I must be true to my word. Next time don't retreat. Instincts ------------------------------- Watch the side action. Step in front when it hits. Watch the other cars.