Alessia Shadowswift: Difference between revisions
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Line 14: | Line 14: | ||
*DEX 16 (+3) | *DEX 16 (+3) | ||
*CON 10 (+0) | *CON 10 (+0) | ||
*INT | *INT 14/19 (+2/+4) | ||
*WIS 12 (+1) | *WIS 12 (+1) | ||
*CHA | *CHA 15 (+2) | ||
Attribute Bumps: +2 dex, +1 int from feral tiefling | Attribute Bumps: +2 dex, +1 int from feral tiefling | ||
Line 25: | Line 25: | ||
'''Proficiencies''' | '''Proficiencies''' | ||
*''Thieves' tools'' +9 | *''Thieves' tools'' +9 | ||
*Deception + | *Disguise Kit +5/+7 | ||
*Forgery Kit +5/+7 | |||
*''Deception'' +8 | |||
*''Stealth'' +9 | *''Stealth'' +9 | ||
*Sleight of Hand +6 | *Sleight of Hand +6 | ||
*Investigation + | *Investigation +5/+7 | ||
*Perception +4 | *Perception +4 | ||
*Acrobatics +6 | *Acrobatics +6 | ||
(Expertise in italics) | (Expertise in italics) | ||
Line 46: | Line 47: | ||
== Combat == | == Combat == | ||
*AC | *AC 14 | ||
*HP 28 | *HP 28 | ||
*Hit Dice 5d8 | *Hit Dice 5d8 | ||
Line 53: | Line 54: | ||
*Attacks | *Attacks | ||
**Sneak Attack 3d6 | **Sneak Attack 3d6 | ||
**Primary Melee Attack: Rapier + | **Primary Melee Attack: Rapier +6/1d8+3 piercing | ||
**Secondary Melee Attack: Whip + | **Secondary Melee Attack: Whip +6/1d4+3 slashing/reach | ||
**Secondary Melee/Ranged Attack: Dagger + | **Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing | ||
**Primary Ranged Attack: Shortbow + | **Primary Ranged Attack: Shortbow +6/1d6+3 | ||
'''Cunning Action:''' Dash, Disengage, Hide, or use Mage Hand | '''Cunning Action:''' Dash, Disengage, Hide, or use Mage Hand | ||
Line 76: | Line 77: | ||
*DEX +6 | *DEX +6 | ||
*CON +0 | *CON +0 | ||
*INT + | *INT +5/+7 | ||
*WIS +1 | *WIS +1 | ||
*CHA + | *CHA +2 | ||
== Spells == | == Spells == | ||
Line 91: | Line 92: | ||
'''Spell Slots''' 3 L1 | '''Spell Slots''' 3 L1 | ||
'''Spell Save DC''' | '''Spell Save DC''' 13/15 (8 + Caster Mod 3 + Prof Bonus 3) | ||
== Equipment == | == Equipment == | ||
Line 107: | Line 108: | ||
'''Magic Items''' | '''Magic Items''' | ||
*Rope of Climbing | *Rope of Climbing | ||
*Headband of Intellect | |||
*Cloak of Elvenkind | |||
*Wand of Detect Magic | |||
'''Other Equipment''' | '''Other Equipment''' | ||
*Thieves' Tools | *Thieves' Tools | ||
*Disguise Tools | |||
*Forgery Tools | |||
*Loaded Dice | |||
*backpack | *backpack | ||
* | *Fine Clothes | ||
*hammer | *hammer | ||
*10 pitons | *10 pitons | ||
Line 118: | Line 125: | ||
*10 days of rations | *10 days of rations | ||
*waterskin | *waterskin | ||
* | *983 GP | ||
Revision as of 05:00, 11 September 2018
Alessia Shadowswift
Sheet
- Rogue 5
- XP: 6500
- Alignment: CN
- PC
- Titles/Holdings: none
- Background: Charlatan
- Age: 22
Attributes
- STR 8 (-1)
- DEX 16 (+3)
- CON 10 (+0)
- INT 14/19 (+2/+4)
- WIS 12 (+1)
- CHA 15 (+2)
Attribute Bumps: +2 dex, +1 int from feral tiefling
Proficiency Bonus: +3
Skills and Feats
Proficiencies
- Thieves' tools +9
- Disguise Kit +5/+7
- Forgery Kit +5/+7
- Deception +8
- Stealth +9
- Sleight of Hand +6
- Investigation +5/+7
- Perception +4
- Acrobatics +6
(Expertise in italics)
Languages:
- Common
Feats
- Dungeon Delver
- Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
- Advantage on saving throws made to avoid or resist traps.
- Resistance to the damage dealt by traps.
- Search for traps while traveling at a normal pace, instead of only at a slow pace.
Combat
- AC 14
- HP 28
- Hit Dice 5d8
- Movement Rate 30
- Initiative Modifier +3
- Attacks
- Sneak Attack 3d6
- Primary Melee Attack: Rapier +6/1d8+3 piercing
- Secondary Melee Attack: Whip +6/1d4+3 slashing/reach
- Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
- Primary Ranged Attack: Shortbow +6/1d6+3
Cunning Action: Dash, Disengage, Hide, or use Mage Hand
Advanced Mage Hand:
- Can make spectral hand invisible
- Can stow one object the hand is holding in a container worn or carried by another creature.
- Can retrieve an object in a container worn or carried by another creature.
- Can use thieves’ tools to pick locks and disarm traps at range.
- Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
- Can control the hand as a Cunning Action
Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Saves:
- STR -1
- DEX +6
- CON +0
- INT +5/+7
- WIS +1
- CHA +2
Spells
Spells Known Spell Descriptions
- Cantrips: Mage Hand,Message,Booming Blade
- Level 1: Tasha's Hideous Laughter, Silent Image, Shield, Tenser's Floating Disk
- Level 2:
- Level 3:
- Level 4:
Spell Slots 3 L1
Spell Save DC 13/15 (8 + Caster Mod 3 + Prof Bonus 3)
Equipment
Weapons
- Rapier
- Shortbow (w/20 arrows)
- 2 daggers
- Whip
Armor
- Leather
Magic Items
- Rope of Climbing
- Headband of Intellect
- Cloak of Elvenkind
- Wand of Detect Magic
Other Equipment
- Thieves' Tools
- Disguise Tools
- Forgery Tools
- Loaded Dice
- backpack
- Fine Clothes
- hammer
- 10 pitons
- 10 torches
- tinderbox
- 10 days of rations
- waterskin
- 983 GP