Mythic Fate A JRPG: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 16: Line 16:
=== Magic ===
=== Magic ===
Magic work based on the following 4 ideas
Magic work based on the following 4 ideas


* There is a skill called magic and taking ranks in it unlocks the ability to do magic.  
* There is a skill called magic and taking ranks in it unlocks the ability to do magic.  
Line 28: Line 27:


'''Core elements'''
'''Core elements'''
Fire
*Fire  
Water
*Water
Air
*Air
Earth
*Earth
Metal
*Metal
Wood/Nature
*Wood/Nature


'''Racial Elements'''
'''Racial Elements'''
Illusion
*Illusion
Poison
*Poison


Strength/Empowering
*Strength/Empowering
Lightning/Energy
*Lightning/Energy
Beast
*Beast


'''Extra Elements'''
'''Extra Elements'''
Healing/life
*Healing/life
Death
*Death
Mind
*Mind
Sight
*Sight
Teleport
*Teleport
Transform
*Transform


=== Summons ===
=== Summons ===

Revision as of 21:36, 8 December 2018

Indroduction

This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system


System

Skills

Default Skill list with the following 2 changes

  • Drive changed to ride
  • Addition of Magic skill


Magic

Magic work based on the following 4 ideas

  • There is a skill called magic and taking ranks in it unlocks the ability to do magic.
  • Unlocking magic gives a magical element to work with and more can be bought with refresh.
  • To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
  • The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list.

Elements

Inspiration

Core elements

  • Fire
  • Water
  • Air
  • Earth
  • Metal
  • Wood/Nature

Racial Elements

  • Illusion
  • Poison
  • Strength/Empowering
  • Lightning/Energy
  • Beast

Extra Elements

  • Healing/life
  • Death
  • Mind
  • Sight
  • Teleport
  • Transform

Summons

Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits

  • high concept, a trouble, one more aspect
  • One stunt
  • 1 good skill 1 fair skill and 2 average skills
  • 2 + relevant skill stress boxes
  • 1 mild and 1 moderate consequence

Setting

Reserved for setting information


Characters

Players

NPCs