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− | + | M'''oyuk “Yuck” Hobgoblin “Scout”''': Ranger (Dungeon Rover) 2 N <br/> | |
− | Character creation: 6#4d6k3 7 11 11 8 18 | + | Character creation: 6#4d6k3 7 11 11 8 18 12……7 -> 12 <br/> |
− | + | Str 18 Dex 14 Con 14 Int 11 Wis 11 Cha 8 <br/> | |
− | + | Languages: Common, Tusk Darkvision 60’ +4 Stealth <br/> | |
− | Str 18 | + | HP: 20/20 AC: 18 BAB: +2 (Cleave) <br/> |
− | Dex 14 | + | Stalclub: +8, 1d10+8 (+7, 1d10+11), magic Dagger: +6, 1d4+4 (+5, 1d4+6) Dart: +4, 1d4+4<br/> |
− | Con 14 | + | Fort 5 (6 vs disease) Will 0 Ref 5<br/> |
− | Int 11 | + | Skills: 7/lvl Climb 2:9 (6) Craft (Traps) 1: Disable Device 2:7 (4) Handle Animal 0:1 Knowledge (Dungeoneering) 1:4 Perception 2:5 (7 vs underground hazards) Stealth 2:11 (8) Survival 2:6 Swim 2:9 (6) <br/> |
− | Wis 11 | + | Feat: Power Attack -1 to hit, +2/+3 damage<br/> |
− | Cha 8 | + | Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn. <br/> |
− | + | '''Trait: Trailblazer''' - While traversing any wilderness, you gain a +1 trait bonus on Survivalchecks, and gain a +1 trait bonus on Fortitude saving throws against diseases. <br/> | |
− | Languages: Common, Tusk | + | '''Trait: Animalistic Affliction''' - You gain a +1 trait bonus on Handle Animal and wild empathy checks<br/> |
− | Darkvision 60’ | + | '''Stone Scouting (Ex)''' A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking. <br/> |
− | +4 Stealth | + | '''Favored Enemy (Ex)''': Undead At 1st level, a ranger selects a creature type from the ranger favored enemiestable. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. <br/> |
− | + | '''Vermin Affinity(Ex)''' +1 A ranger can improve the initial attitude of vermin. Diplomacy check rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check. <br/> | |
− | HP: 20/20 | ||
− | AC: 18 | ||
− | BAB: +2 (Cleave) | ||
− | Stalclub: +8, 1d10+8 (+7, 1d10+11), magic | ||
− | Dagger: +6, 1d4+4 (+5, 1d4+6) | ||
− | Dart: +4, 1d4+4 | ||
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− | Fort 5 (6 vs disease) | ||
− | Will 0 | ||
− | Ref 5 | ||
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− | Skills: 7/lvl | ||
− | Climb 2:9 (6) | ||
− | Craft (Traps) 1: | ||
− | Disable Device 2:7 (4) | ||
− | Handle Animal 0:1 | ||
− | Knowledge (Dungeoneering) 1:4 | ||
− | Perception 2:5 (7 vs underground hazards) | ||
− | Stealth 2:11 (8) | ||
− | Survival 2:6 | ||
− | Swim 2:9 (6) | ||
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− | Feat: Power Attack -1 to hit, +2/+3 damage | ||
− | Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn. | ||
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− | Trait: Trailblazer - While traversing any wilderness, you gain a +1 trait bonus on Survivalchecks, and gain a +1 trait bonus on Fortitude saving throws against diseases. | ||
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− | Trait: Animalistic Affliction - You gain a +1 trait bonus on Handle Animal and wild empathy checks | ||
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− | Stone Scouting (Ex) | ||
− | A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking. | ||
− | Favored Enemy (Ex): Undead | ||
− | At 1st level, a ranger selects a creature type from the ranger favored enemiestable. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. | ||
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− | Vermin Affinity(Ex) +1 | ||
− | A ranger can improve the initial attitude of vermin. | ||
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− | Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check. | ||
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Revision as of 07:34, 16 February 2019
Bold text
Moyuk “Yuck” Hobgoblin “Scout”: Ranger (Dungeon Rover) 2 N
Character creation: 6#4d6k3 7 11 11 8 18 12……7 -> 12
Str 18 Dex 14 Con 14 Int 11 Wis 11 Cha 8
Languages: Common, Tusk Darkvision 60’ +4 Stealth
HP: 20/20 AC: 18 BAB: +2 (Cleave)
Stalclub: +8, 1d10+8 (+7, 1d10+11), magic Dagger: +6, 1d4+4 (+5, 1d4+6) Dart: +4, 1d4+4
Fort 5 (6 vs disease) Will 0 Ref 5
Skills: 7/lvl Climb 2:9 (6) Craft (Traps) 1: Disable Device 2:7 (4) Handle Animal 0:1 Knowledge (Dungeoneering) 1:4 Perception 2:5 (7 vs underground hazards) Stealth 2:11 (8) Survival 2:6 Swim 2:9 (6)
Feat: Power Attack -1 to hit, +2/+3 damage
Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn.
Trait: Trailblazer - While traversing any wilderness, you gain a +1 trait bonus on Survivalchecks, and gain a +1 trait bonus on Fortitude saving throws against diseases.
Trait: Animalistic Affliction - You gain a +1 trait bonus on Handle Animal and wild empathy checks
Stone Scouting (Ex) A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking.
Favored Enemy (Ex): Undead At 1st level, a ranger selects a creature type from the ranger favored enemiestable. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Vermin Affinity(Ex) +1 A ranger can improve the initial attitude of vermin. Diplomacy check rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check.