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M'''oyuk “Yuck” Hobgoblin “Scout”''': Ranger (Dungeon Rover) 2 N <br/> | |||
Character creation: 6#4d6k3 7 11 11 8 18 | Character creation: 6#4d6k3 7 11 11 8 18 12……7 -> 12 <br/> | ||
Str 18 Dex 14 Con 14 Int 11 Wis 11 Cha 8 <br/> | |||
Languages: Common, Tusk Darkvision 60’ +4 Stealth <br/> | |||
Str 18 | HP: 20/20 AC: 18 BAB: +2 (Cleave) <br/> | ||
Dex 14 | Stalclub: +8, 1d10+8 (+7, 1d10+11), magic Dagger: +6, 1d4+4 (+5, 1d4+6) Dart: +4, 1d4+4<br/> | ||
Con 14 | Fort 5 (6 vs disease) Will 0 Ref 5<br/> | ||
Int 11 | Skills: 7/lvl Climb 2:9 (6) Craft (Traps) 1: Disable Device 2:7 (4) Handle Animal 0:1 Knowledge (Dungeoneering) 1:4 Perception 2:5 (7 vs underground hazards) Stealth 2:11 (8) Survival 2:6 Swim 2:9 (6) <br/> | ||
Wis 11 | Feat: Power Attack -1 to hit, +2/+3 damage<br/> | ||
Cha 8 | Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn. <br/> | ||
'''Trait: Trailblazer''' - While traversing any wilderness, you gain a +1 trait bonus on Survivalchecks, and gain a +1 trait bonus on Fortitude saving throws against diseases. <br/> | |||
Languages: Common, Tusk | '''Trait: Animalistic Affliction''' - You gain a +1 trait bonus on Handle Animal and wild empathy checks<br/> | ||
Darkvision 60’ | '''Stone Scouting (Ex)''' A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking. <br/> | ||
+4 Stealth | '''Favored Enemy (Ex)''': Undead At 1st level, a ranger selects a creature type from the ranger favored enemiestable. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. <br/> | ||
'''Vermin Affinity(Ex)''' +1 A ranger can improve the initial attitude of vermin. Diplomacy check rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check. <br/> | |||
HP: 20/20 | |||
AC: 18 | |||
BAB: +2 (Cleave) | |||
Stalclub: +8, 1d10+8 (+7, 1d10+11), magic | |||
Dagger: +6, 1d4+4 (+5, 1d4+6) | |||
Dart: +4, 1d4+4 | |||
Fort 5 (6 vs disease) | |||
Will 0 | |||
Ref 5 | |||
Skills: 7/lvl | |||
Climb 2:9 (6) | |||
Craft (Traps) 1: | |||
Disable Device 2:7 (4) | |||
Handle Animal 0:1 | |||
Knowledge (Dungeoneering) 1:4 | |||
Perception 2:5 (7 vs underground hazards) | |||
Stealth 2:11 (8) | |||
Survival 2:6 | |||
Swim 2:9 (6) | |||
Feat: Power Attack -1 to hit, +2/+3 damage | |||
Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn. | |||
Trait: Trailblazer - While traversing any wilderness, you gain a +1 trait bonus on Survivalchecks, and gain a +1 trait bonus on Fortitude saving throws against diseases. | |||
Trait: Animalistic Affliction - You gain a +1 trait bonus on Handle Animal and wild empathy checks | |||
Stone Scouting (Ex) | |||
A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking. | |||
Favored Enemy (Ex): Undead | |||
At 1st level, a ranger selects a creature type from the ranger favored enemiestable. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. | |||
Vermin Affinity(Ex) +1 | |||
A ranger can improve the initial attitude of vermin. | |||
Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check. | |||
Revision as of 14:34, 16 February 2019
Bold text
Moyuk “Yuck” Hobgoblin “Scout”: Ranger (Dungeon Rover) 2 N
Character creation: 6#4d6k3 7 11 11 8 18 12……7 -> 12
Str 18 Dex 14 Con 14 Int 11 Wis 11 Cha 8
Languages: Common, Tusk Darkvision 60’ +4 Stealth
HP: 20/20 AC: 18 BAB: +2 (Cleave)
Stalclub: +8, 1d10+8 (+7, 1d10+11), magic Dagger: +6, 1d4+4 (+5, 1d4+6) Dart: +4, 1d4+4
Fort 5 (6 vs disease) Will 0 Ref 5
Skills: 7/lvl Climb 2:9 (6) Craft (Traps) 1: Disable Device 2:7 (4) Handle Animal 0:1 Knowledge (Dungeoneering) 1:4 Perception 2:5 (7 vs underground hazards) Stealth 2:11 (8) Survival 2:6 Swim 2:9 (6)
Feat: Power Attack -1 to hit, +2/+3 damage
Combat Style Feat: Cleave - If you hit, get another attack on adjacent target. -2 AC until next turn.
Trait: Trailblazer - While traversing any wilderness, you gain a +1 trait bonus on Survivalchecks, and gain a +1 trait bonus on Fortitude saving throws against diseases.
Trait: Animalistic Affliction - You gain a +1 trait bonus on Handle Animal and wild empathy checks
Stone Scouting (Ex) A dungeon rover gains a +2 bonus on Perception checks to notice underground environmental hazards, including traps, potential cave-ins, and dangerous flora. A dungeon rover receives a check to notice these hazards whenever he passes within 10 feet of them, whether or not he is actively looking.
Favored Enemy (Ex): Undead At 1st level, a ranger selects a creature type from the ranger favored enemiestable. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Vermin Affinity(Ex) +1 A ranger can improve the initial attitude of vermin. Diplomacy check rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. Additionally, a dungeon rover can influence oozes with a –4 penalty on his vermin affinity check.