Continualism: Difference between revisions
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Created page with "Continualism is a class of magic focusing on low power items of a temporary nature. The most basic Continual spell is Continual Light. It is the first spell learned when stu..." |
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Continualism is a class of magic focusing on low power items of a temporary nature. | Continualism is a class of magic focusing on low power items of a temporary nature. | ||
The most basic Continual spell is Continual Light. It is the first spell learned when studying Continualism. The spell is cast on an item and casts a radiant light in a globe of 10 feet. | The most basic Continual spell is Continual Light. It is the first spell learned when studying Continualism. The spell is cast on an item and casts a radiant light in a globe of 10 feet. | ||
From that beginning comes a large collection of spell effects. The spells can be cast on nearly anything but the most common items are small smooth river stones or glass beads. A hole is drilled through these to allow a cord to be strung enabling the stone to be handled or retrieved. | From that beginning comes a large collection of spell effects. The spells can be cast on nearly anything but the most common items are small smooth river stones or glass beads. A hole is drilled through these to allow a cord to be strung enabling the stone to be handled or retrieved. | ||
*Heat: | |||
*Chill: | |||
*Ambient Light: | |||
*General Light: | |||
*Boil: | |||
*Freeze: | |||
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*Heatchillfirebank fire | |||
Revision as of 18:49, 26 March 2019
Continualism is a class of magic focusing on low power items of a temporary nature.
The most basic Continual spell is Continual Light. It is the first spell learned when studying Continualism. The spell is cast on an item and casts a radiant light in a globe of 10 feet.
From that beginning comes a large collection of spell effects. The spells can be cast on nearly anything but the most common items are small smooth river stones or glass beads. A hole is drilled through these to allow a cord to be strung enabling the stone to be handled or retrieved.
- Heat:
- Chill:
- Ambient Light:
- General Light:
- Boil:
- Freeze:
- Heatchillfirebank fire
