Difference between revisions of "Luther Lightbringer"

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(Luther Lightbringer)
(Luther Lightbringer)
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''On Person''
 
''On Person''
 
*Clerical Vestments
 
*Clerical Vestments
 +
*Signant Ring (Radiant Eye w/Teardrop)
 
*Silver Holy Symbol
 
*Silver Holy Symbol
 
*+1 Heavy Mace
 
*+1 Heavy Mace
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*(8) Rations
 
*(8) Rations
 
*(2) Sacks
 
*(2) Sacks
*Soap
 
 
*Ink
 
*Ink
 
*Ever Burning Torch
 
*Ever Burning Torch
 
*Blank Book ''(for diary/meditations)''
 
*Blank Book ''(for diary/meditations)''
*(4) Candles
+
*(3) Holy Water
*(4) Holy Water
+
*(3) Antitoxin
*(4) Antitoxin
 
*Signant Ring (Radiant Eye w/Teardrop)
 
 
*Sealing Wax ''(light purple)''
 
*Sealing Wax ''(light purple)''
 +
 +
 +
''In Belt Pouch"
 
*(15) Tindertwigs
 
*(15) Tindertwigs
 +
*Gp
 +
*Sp
 +
*Cp
  
''In Belt Pouch"
+
''In Potion Belt"
 +
*Holy Water
 +
*Antitoxin
 +
*
 
*
 
*
 
*
 
*
 
*
 
*
 
''In Potion Belt"
 
 
*
 
*
 
*
 
*
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*Clerical Vestments
 
*Clerical Vestments
 
*(2) Explorers Outfits
 
*(2) Explorers Outfits
 +
*Soap
 +
*(4) Candles
 +
*
 +
*

Revision as of 23:24, 29 June 2019

Luther Lightbringer

Law Bearer, Confessor, and Preserver of the Word

Lawful Good Male Human Cleric 6 (Sovereign Host)

  • HD: 6d8+6
  • Hit points: 39
  • Initiative: +1
  • Speed 30 feet
  • AC: 20, Touch: 11, Flat-footed: 19


Abilities

  • Strength: 14 (+2)
  • Dexterity 12 (+1)
  • Constitution 12 (+1)
  • Intelligence 10 (+0)
  • Wisdom 15 (+2)
  • Charisma 14 (+2)


Saves

  • Fortitude +6
  • Reflex +3
  • Will +7


Attack (melee): +7 (+1) Heavy Mace 1d8+3

Attack (ranged:) +6 (Mw) Light Crossbow 1d8


Class abilities:

  • Turn Undead
  • Nobility Domain - 1/day, standard action, grant Allies +2 morale bonus on saves, attacks, damage, skill and ability checks for 2 rounds. Allies must be able to hear voice.
  • Glory Domain - Turn Undead gets +2 bonus on checks and +1d6 on damage roll.


Skills:

  • Diplomacy +6
  • Heal +5
  • Knowledge: Religion +4
  • Knowledge: Law +4
  • Concentration +4
  • Ride +4
  • Handle Animal +4


Feats:

  • Mounted Combat
  • Ride-By-Attack
  • Spirited Charge
  • Trample


Spells per day/Typical Spells Prepared

0-level (DC 12): Amanuensis x2 (SC9), Detect Magic, Detect Poison, Light.

1-level (DC 13): Comprehend Languages, Sanctuary, Shield of Faith, Obscuring Mist, Divine Favor (D).

2-level (DC 14): Hold Person, Lesser Restoration, Resist Energy, Spiritual Weapon, Enthrall (D).

3- level (DC 15): Awaken Sin (SC21), Dispell Magic, Searing Light (D).


Languages Known:

  • Common


Gear

On Person

  • Clerical Vestments
  • Signant Ring (Radiant Eye w/Teardrop)
  • Silver Holy Symbol
  • +1 Heavy Mace
  • +1 Heavy Wooden Shield (with parchments of scriptures)
  • +1 Breast Plate
  • Mw. Lt. Crossbow
  • 20 Bolts
  • Wand of Cure Light Wounds (50 Charges)(in belt)
  • Hewards Handy Haversack
  • Belt Pouch
  • Spell Component Pouch
  • Dagger (in right boot)
  • Masterwork Potion Belt
  • Waterskin

In Hewards Handy Haversack

  • Scroll Case (Invisibility Purge Scroll)
  • Flask
  • Flint and Steel
  • Ink Pen
  • Mw. Manacles w/ amazing lock
  • (8) Rations
  • (2) Sacks
  • Ink
  • Ever Burning Torch
  • Blank Book (for diary/meditations)
  • (3) Holy Water
  • (3) Antitoxin
  • Sealing Wax (light purple)


In Belt Pouch"

  • (15) Tindertwigs
  • Gp
  • Sp
  • Cp

In Potion Belt"

  • Holy Water
  • Antitoxin

Penance (Heavy Warhorse)

Items Carried on Horse

  • Bedroll
  • Tent
  • Chainshirt Barding
  • Military Saddle
  • Bit & Bridle
  • Saddlebags
  • 50' Silk Rope

Items Carried in Saddlebags"

  • Clerical Vestments
  • (2) Explorers Outfits
  • Soap
  • (4) Candles