Luther Lightbringer: Difference between revisions
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'''Saves''' | '''Saves''' | ||
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*'''FORT:''' +6 | *'''FORT:''' +6 | ||
*'''REFX:''' +3 | *'''REFX:''' +3 | ||
*'''WILL:''' +7 | *'''WILL:''' +7 | ||
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'''ATTACKS''' | |||
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'''Class abilities:''' | '''Class abilities:''' | ||
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*'''''Glory Domain''''' - Turn Undead gets +2 bonus on checks and +1d6 on damage roll. | *'''''Glory Domain''''' - Turn Undead gets +2 bonus on checks and +1d6 on damage roll. | ||
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'''SKILLS''' | |||
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''' | * '''Diplomacy:''' +6 | ||
* '''Heal:''' +5 | |||
* Heal +5 | * '''Knowledge: ''Religion'':''' +4 | ||
* Knowledge: ''Religion'' +4 | * '''Knowledge: ''Law'':''' +4 | ||
* Knowledge: ''Law'' +4 | * '''Concentration:''' +4 | ||
* Concentration +4 | * '''Ride:''' +4 | ||
* Ride +4 | * '''Handle Animal:''' +4 | ||
* Handle Animal +4 | |||
''' | ---- | ||
'''FEATS''' | |||
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* '''''Mounted Combat''''' | |||
* '''''Ride-By-Attack''''' | |||
* '''''Spirited Charge''''' | |||
* '''''Trample''''' | |||
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'''Spells per day/Typical Spells Prepared''' | '''Spells per day/Typical Spells Prepared''' | ||
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'''0-level (DC 12):''' ''Amanuensis x2 (SC9), Detect Magic, Detect Poison, Light.'' | '''0-level (DC 12):''' ''Amanuensis x2 (SC9), Detect Magic, Detect Poison, Light.'' | ||
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'''3- level (DC 15):''' ''Awaken Sin (SC21), Dispell Magic, Searing Light (D).'' | '''3- level (DC 15):''' ''Awaken Sin (SC21), Dispell Magic, Searing Light (D).'' | ||
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''' | '''Gear''' | ||
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'''''On Person''''' | '''''On Person''''' |
Revision as of 03:20, 8 July 2019
- Law Bearer, Confessor, and Preserver of the Word
- Lawful Good Male Human Cleric 6 (Sovereign Host)
- HD: 6d8+6
- Hit points: 39
- Initiative: +1
- Speed: 30 feet
- AC: 20, Touch: 11, Flat-footed: 19
Abilities
- STR: 14 (+2)
- DEX: 12 (+1)
- CON: 12 (+1)
- INT: 10 (+0)
- WIS: 15 (+2)
- CHA: 14 (+2)
Saves
- FORT: +6
- REFX: +3
- WILL: +7
ATTACKS
Attack (melee): +7 (+1) Heavy Mace 1d8+3
Attack (ranged:) +6 (Mw) Light Crossbow 1d8
Class abilities:
- Turn Undead -
- Nobility Domain - 1/day, standard action, grant Allies +2 morale bonus on saves, attacks, damage, skill and ability checks for 2 rounds. Allies must be able to hear voice.
- Glory Domain - Turn Undead gets +2 bonus on checks and +1d6 on damage roll.
SKILLS
- Diplomacy: +6
- Heal: +5
- Knowledge: Religion: +4
- Knowledge: Law: +4
- Concentration: +4
- Ride: +4
- Handle Animal: +4
FEATS
- Mounted Combat
- Ride-By-Attack
- Spirited Charge
- Trample
Spells per day/Typical Spells Prepared
0-level (DC 12): Amanuensis x2 (SC9), Detect Magic, Detect Poison, Light.
1-level (DC 13): Comprehend Languages, Sanctuary, Shield of Faith, Obscuring Mist, Divine Favor (D).
2-level (DC 14): Hold Person, Lesser Restoration, Resist Energy, Spiritual Weapon, Enthrall (D).
3- level (DC 15): Awaken Sin (SC21), Dispell Magic, Searing Light (D).
Gear
On Person
- Clerical Vestments
- Signant Ring (Radiant Eye w/Teardrop)
- Silver Holy Symbol
- +1 Heavy Mace
- +1 Heavy Wooden Shield (with parchments of scriptures)
- +1 Breast Plate
- Mw. Lt. Crossbow
- 20 Bolts
- Wand of Cure Light Wounds (50 Charges)(in belt)
- Hewards Handy Haversack
- Belt Pouch
- Spell Component Pouch
- Dagger (in right boot)
- Masterwork Potion Belt
- Waterskin
In Hewards Handy Haversack
- Scroll Case (Invisibility Purge Scroll)
- Flask
- Flint and Steel
- Ink Pen
- Mw. Manacles w/ amazing lock
- (8) Rations
- (2) Sacks
- Ink
- Ever Burning Torch
- Blank Book (for diary/meditations)
- (3) Holy Water
- (3) Antitoxin
- Sealing Wax (light purple)
In Belt Pouch
- (15) Tindertwigs
- Gp
- Sp
- Cp
In Potion Belt
- Holy Water
- Antitoxin
- Penance (Heavy Warhorse)
Items Carried on Horse
- Bedroll
- Tent
- Chainshirt Barding
- Military Saddle
- Bit & Bridle
- Saddlebags
- 50' Silk Rope
Items Carried in Saddlebags
- Clerical Vestments
- (2) Explorers Outfits
- Soap
- (4) Candles