Difference between revisions of "Ogre:CharacterCodex:Skills:CraftDevice"
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==Mechanical== | ==Mechanical== | ||
− | {| | + | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" |
− | + | !Ability | |
|Intelligence | |Intelligence | ||
|- | |- | ||
− | + | !Action | |
|See below | |See below | ||
|- | |- | ||
− | + | !Armor Penalty | |
|None | |None | ||
|- | |- | ||
− | + | !Untrained | |
|Yes | |Yes | ||
|- | |- | ||
− | + | !Concentration | |
|Yes | |Yes | ||
|} | |} | ||
+ | |||
'''Description:''' You can build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, you describe the kind of device you want to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. | '''Description:''' You can build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, you describe the kind of device you want to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. | ||
− | '''Check:''' | + | '''Check:''' |
− | {| | + | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" |
− | | | + | |+ Type of Scratch-Built Mechanical Device (Examples) |
− | | | + | !|Complexity |
− | | | + | !|Purchase level |
− | | | + | !|Craft DC |
+ | !|Time | ||
|- | |- | ||
|Simple (tripwire trap) | |Simple (tripwire trap) | ||
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==Trapmaking== | ==Trapmaking== | ||
− | {| | + | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" |
− | + | !Ability | |
|Intelligence | |Intelligence | ||
|- | |- | ||
− | + | !Action | |
|See below | |See below | ||
|- | |- | ||
− | + | !Armor Penalty | |
|None | |None | ||
|- | |- | ||
− | + | !Untrained | |
|Yes | |Yes | ||
|- | |- | ||
− | + | !Concentration | |
|Yes | |Yes | ||
|} | |} |
Revision as of 22:40, 14 November 2006
Craft, Device
As Craft Aptitudes except for mechanical device creation.
Mechanical
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Description: You can build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, you describe the kind of device you want to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology.
Check:
Complexity | Purchase level | Craft DC | Time |
---|---|---|---|
Simple (tripwire trap) | 5 | 15 | 1 hr |
Moderate (engine component, light armor) | 12 | 20 | 12 hr. |
Complex (automobile engine, 9mm autoloader handgun) | 16 | 25 | 24 hr. |
Advanced (jet engine) | 20 | 30 | 60 hr. |
Action: The time you spend on this skill depends of the object you want to create.
Trapmaking
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
To be defined : construction system like poison
Check: See Equipment Section.
Action: The time you spend on this skill depends of the object you want to create.