Ogre:CharacterCodex:Skills:CraftDevice: Difference between revisions
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==Mechanical== | ==Mechanical== | ||
{| | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" | ||
!Ability | |||
|Intelligence | |Intelligence | ||
|- | |- | ||
!Action | |||
|See below | |See below | ||
|- | |- | ||
!Armor Penalty | |||
|None | |None | ||
|- | |- | ||
!Untrained | |||
|Yes | |Yes | ||
|- | |- | ||
!Concentration | |||
|Yes | |Yes | ||
|} | |} | ||
'''Description:''' You can build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, you describe the kind of device you want to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. | '''Description:''' You can build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, you describe the kind of device you want to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. | ||
'''Check:''' | '''Check:''' | ||
{| | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" | ||
| | |+ Type of Scratch-Built Mechanical Device (Examples) | ||
| | !|Complexity | ||
| | !|Purchase level | ||
| | !|Craft DC | ||
!|Time | |||
|- | |- | ||
|Simple (tripwire trap) | |Simple (tripwire trap) | ||
| Line 57: | Line 59: | ||
==Trapmaking== | ==Trapmaking== | ||
{| | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" | ||
!Ability | |||
|Intelligence | |Intelligence | ||
|- | |- | ||
!Action | |||
|See below | |See below | ||
|- | |- | ||
!Armor Penalty | |||
|None | |None | ||
|- | |- | ||
!Untrained | |||
|Yes | |Yes | ||
|- | |- | ||
!Concentration | |||
|Yes | |Yes | ||
|} | |} | ||
Revision as of 05:40, 15 November 2006
Craft, Device
As Craft Aptitudes except for mechanical device creation.
Mechanical
| Ability | Intelligence |
|---|---|
| Action | See below |
| Armor Penalty | None |
| Untrained | Yes |
| Concentration | Yes |
Description: You can build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, you describe the kind of device you want to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology.
Check:
| Complexity | Purchase level | Craft DC | Time |
|---|---|---|---|
| Simple (tripwire trap) | 5 | 15 | 1 hr |
| Moderate (engine component, light armor) | 12 | 20 | 12 hr. |
| Complex (automobile engine, 9mm autoloader handgun) | 16 | 25 | 24 hr. |
| Advanced (jet engine) | 20 | 30 | 60 hr. |
Action: The time you spend on this skill depends of the object you want to create.
Trapmaking
| Ability | Intelligence |
|---|---|
| Action | See below |
| Armor Penalty | None |
| Untrained | Yes |
| Concentration | Yes |
To be defined : construction system like poison
Check: See Equipment Section.
Action: The time you spend on this skill depends of the object you want to create.