Wyrd of the Wanderer - Player 5: Difference between revisions

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==Skills [Max 1d12]==
==Skills [Max 1d12]==
Climbing d6 +2
Climbing d6 +2
Fighting d8
Fighting d8
Intimidation d8
Intimidation d8
Notice d8
Notice d8
Persuasion d6
Persuasion d6
Survival d4+2
Survival d4+2
Wyrdweaving d6
Wyrdweaving d6


==Edges==
==Edges==
Brave
Brave
Block
Block
Brawler
Brawler
Bruiser
Bruiser
Stonefist
Stonefist
Danger Sense
Danger Sense


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Armour
Armour
Burrow
Burrow
Fear
Fear
Warrior's Gift
Warrior's Gift
[1 left to pick]
[1 left to pick]



Revision as of 19:30, 29 July 2019

Character

Name: ? Rank: Seasoned

Race: Human Gender ? HT ? WT ? AGE ? XP 20

Wyrd Adept:Bonewight

Attributes [Max 1d12]

Savagery [Strength]d8

Reflexes [Agility] d4

Grit [Vigor] d6

Cunning [Smarts] d4

Wyrd [Spirit] d8

Derived Stats

Charisma

Pace 6 [+1d6 running]

Parry 7

Toughness 7

Skills [Max 1d12]

Climbing d6 +2

Fighting d8

Intimidation d8

Notice d8

Persuasion d6

Survival d4+2

Wyrdweaving d6

Edges

Brave

Block

Brawler

Bruiser

Stonefist

Danger Sense

Powers

The Bonewight is the speaker for the dead among the clans. The Bonewight gets a free Social Edge, Connection [Ancestor], that manifests as a finger bone or other small bit of an ancestor's corpse that the Bonewight carries with him and may consult with for counsel. The contact knows only what the ancestor knew in life.

Bonewight powers are often accompanied by the perceived presence of ghostly spirits.

Armour

Burrow

Fear

Warrior's Gift

[1 left to pick]


Weapons

Background

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