Wyrd of the Wanderer - Player 5: Difference between revisions
Line 70: | Line 70: | ||
Warrior's Gift | Warrior's Gift | ||
==Weapons== | ==Weapons & Gear == | ||
Battle axe ( | Battle axe (Savagery + d8 damage) | ||
Fists ( | Fists (Savagery + d4 +2 damage) | ||
Leather armour (+1 Toughness when worn) | |||
50 gold | |||
==Background== | ==Background== | ||
==[https://wiki.rpg.net/index.php/Wyrd_of_the_Wanderer Back to Main Page]== | ==[https://wiki.rpg.net/index.php/Wyrd_of_the_Wanderer Back to Main Page]== |
Revision as of 20:27, 29 July 2019
Character
Name: ? Rank: Seasoned
Race: Human Gender ? HT ? WT ? AGE ? XP 20
Wyrd Adept:Bonewight
Attributes [Max 1d12]
Savagery [Strength]d8
Reflexes [Agility] d4
Grit [Vigor] d6
Cunning [Smarts] d4
Wyrd [Spirit] d8
Derived Stats
Charisma 0
Pace 6 [+1d6 running]
Parry 7 (+1 buckler)
Toughness 5 (+1 armour)
Skills
Climbing d4 +2
Fighting d8
Intimidation d8
Notice d8 +2
Persuasion d6
Survival d4+2
Wyrdweaving d6
Edges
Alertness
Brave
Block
Brawler
Danger Sense
Stonefist
Powers
The Bonewight is the speaker for the dead among the clans. The Bonewight gets a free Social Edge, Connection [Ancestor], that manifests as a finger bone or other small bit of an ancestor's corpse that the Bonewight carries with him and may consult with for counsel. The contact knows only what the ancestor knew in life.
Bonewight powers are often accompanied by the perceived presence of ghostly spirits.
Armour
Burrow
Fear
Havoc
Warrior's Gift
Weapons & Gear
Battle axe (Savagery + d8 damage)
Fists (Savagery + d4 +2 damage)
Leather armour (+1 Toughness when worn)
50 gold